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Particolo

Play Particolo

Jun. 18, 2017

Rating: -5

UPDATE: OK, sure enough; looked up a guide, and the "solution" to this level is to abuse the way the game finds pixels to colour shift to magically shift a region isolated from the one you clicked... Basically, click, hope it works, if not, restart and click again, wait for RNG to help out. I don't know if that's intended or not, but it's pretty poor design either way.

Particolo

Play Particolo

Jun. 18, 2017

Rating: -9

Hang on, isn't lvl 8 impossible? There are 5 colours of pixels. Each click can change 1 region of one colour to one other colour, and we get 4 clicks. This means, to win the level, each click must completely eliminate a colour to win; that's fine, that's the puzzle. But here, every colour has at least 2 separate regions to start. While changes can combine regions down the line, that very first click cannot, no matter what, eliminate a colour, and no click can eliminate two colours. What gives?

Labyrinth

Play Labyrinth

Jun. 11, 2017

Rating: 1

Following on, looks like it's fairly common, but normally if you scroll the area where the gap should be far enough off screen, it comes back; in this area, it wasn't big enough to do that, so I was stuck.

Developer response from Mirakus

I will investigate and fix this bug. Thank you very much for playing!

Labyrinth

Play Labyrinth

Jun. 11, 2017

Rating: 1

So, uhh, I don't know if this intentional, but I'm stuck. Went into a section, came back to find out it had closed off behind me. This isn't a large, complicated area where I may just be lost, it's literally a short run, straight but for two corners, 22 blocks long, all fits on the screen at once.

Bomber Q

Play Bomber Q

Jun. 02, 2017

Rating: 1

Oh no, loud music! Options, turn off the music... ahhh, relief. Great. Click to go back to the main menu, and... oh. Oh, it resets the options, turning the music back on. Greeeeeat.

Developer response from rijitsu

Good idea.

yellow

Play yellow

May. 18, 2017

Rating: 3

For level 7, just spin the wheel for a while, wonder why nothing's happening, click the hint, click the second hint, spin some more, read the comments, spin for ages, get frustrated, leave a comment complaining about the level, rate 1 star, and close the game. It's easy!

Developer response from bontegames

Thanks for reporting. Can you please retry, I fixed the problem.

Into The Abyss

Play Into The Abyss

May. 01, 2017

Rating: 0

There's a weird bug with the game; as the level goes on, after a while it starts freezing a bit, and then slowing down and dropping frame, going quickly from "noticeable" to "completely unplayable"... and I'm not 100% sure why. It happens quicker if you try to kill and collect everything, but apart from that, stumped. It's not caused by bullets or killing enemies, I tried not firing at all and it didn't happen. It's not caused by number of enemies, because it still happens if I'm clearing everything. It's not just caused by going right because, by ignoring everything, I managed to get to the end without issue. Best I can figure it's either number of enemies spawned (with killed enemies not getting properly "cleaned up" and so still contributing to slowdown), or just time by itself, but not sure why that would happen. Also, the last red gem at the bottom-right corner can't be picked up due to an invisible wall, and PLEASE ADD A MUTE BUTTON FOR THE LOVE OF FLIP.

Polar Protector

Play Polar Protector

May. 01, 2017

Rating: 1

That did it, cheers! Fun little game :)

Celestial Wars

Play Celestial Wars

Apr. 30, 2017

Rating: 1

Why are the planets deadly? This only makes sense is if the planets are closer than the asteroids, which means either the planets are tiny or the ship is huge. It's also inconsistent: the purple planet *doesn't* kill the player. If you really want this, you need to make this clearer. Put a red border around the planets, darken the background/asteroids to make them less important. The ship has too much speed/momentum, it's too easy to accidentally hit the planets. It's also weird spending most of the time being shot by enemies really far away; I'd advise reducing the speed of everything by about 20/30%, and halving (at least) the range enemies shoot. The speedup power is essentially worthless; moving faster just makes it easier to get into trouble. I'd trade that for an autofire powerup so I wasn't having to constantly click the mouse. The health pickups do almost nothing to increase survivability, need more or better ones.

Polar Protector

Play Polar Protector

Apr. 30, 2017

Rating: 2

It's just a blank screen with "Downloading...", text which disappears when you click on it.

Developer response from Kwongo

Should be fixed now, thanks!

54321

Play 54321

Mar. 23, 2017

Rating: 0

'lo! I'm on level 46, and I've got everything grouped, but it hasn't counted it?

Heavy Industries

Play Heavy Industries

Jan. 06, 2017

Rating: 2

OK, I dig it. It would be helpful if, when you hit your cash limit, you could set the game to (rather than just stop production) either start stockpiling items instead of selling them, or to auto-buy workers.

Apple Worm

Play Apple Worm

Dec. 20, 2016

Rating: 10

Why yes, I HAVE played Snakebird.

Frog Fable

Play Frog Fable

Dec. 10, 2016

Rating: 0

Just a quicky - There's still lag when hitting the cabbages in the final boss battle. Good game, cheers!

Rocket Launcher

Play Rocket Launcher

Oct. 25, 2016

Rating: 1

"Collect 20 Coins to win." Some of you may be wondering what happens when you get all 20 coins, and "win". The answer is... nothing. Nothing happens. The coin count resets to zero. You keep playing.

Flying Castle

Play Flying Castle

Oct. 06, 2016

Rating: 0

Lost my save. 1 star.

The Life of a Developer

Play The Life of a Developer

Sep. 25, 2016

Rating: 2

Actually, hang on, no; it's just that, if you get XBox 1 to 926. it's output of money and skill drops to zero, naturally a huge. At this kind of level, the income from training and jobs in essentially negligible.

Developer response from MrUnecht

fixed

The Life of a Developer

Play The Life of a Developer

Sep. 25, 2016

Rating: 7

One last bug, cascading off the last one: XBox 1 can only be upgraded to 926, rather than capping at 1,000 like everything else (at which point your money and skill point cap at 100.000 Centillion and 2300362000.000 Centillion respectively).

Developer response from MrUnecht

fixed this bug :)

The Life of a Developer

Play The Life of a Developer

Sep. 25, 2016

Rating: 0

Game breaking bug time: the development time has no lower limit (in the current version), and combined with how awesome the Dreamcast is, you can get enough enough cash to reduce wait time to 0, meaning absurd income.

The Life of a Developer

Play The Life of a Developer

Sep. 25, 2016

Rating: 4

OK, what's going on with that list of platforms? I mean, it's a little strange anyway... quite heavily weighted early on to obscure systems, whilst completely skipping more famous ones like the MSX, Master System, or the goddamn Atari 2600... But then you get to a certain point, and it just gets weird. You get the Station (which apparently sits between the Famicom and SNES, which is an off pair in themselves... with the JP name for one, the US/EU for the other?), the Sony Playstation (which sits just after the Sega Saturn and the Victor V, which are the same thing), the Sony PS One, and the Sony PSX (which is apparently more expensive to develop for than the Playstation 2). I don't know how to break it to you, but... those are all the same thing. They're all the PS1. At least, I assume this is what "the Station" is, there's no actual system by that name that I'm aware of, but either way you've got it listed at least 3 times..

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