Pretty basic, but not too bad for a first game. One thing that would help is a penalty system for hitting red circles... as of now, I can just keep clicking, not caring about them.
I tried to recreate the bug but couldn't... not a horrible game, but it got boring since the difficulty doesn't really increase. I could either stay at the bottom the whole time or just the upper-left corner.
I plan to make larger enemies appear or increase the speed of enemies. For now I'm just focusing on fixing current bugs. And thanks for making this possible. :D
Well I wonder where this came from... FYI, there is a TON of lag upon death. Try adding a boolean to your player collision that turns off after the collision has happened so that you're not constantly doing the ending code as the collision continues.
No way to lose? At least the cheese isn't running down performance... I can see that you were bored though. As a heads up, when you upload images to Stencyl, you can declare a color to be the invisible color, which could have cleaned up the white space around the cheese.
Not too bad. Could use an improved difficulty curve (it got boring for being too easy to me). I also advise changing the background since the colors get in the way of seeing where the bullets are. I also noticed a good deal of lag at the end. Overall, you've done some nice improvements over the first version.
Good job with the graphics for the player (if you made it). You are correct though that he doesn't die. If you can send me a link of the coding screenshot (or YouTube, whatever), I can try to see what is wrong.
I am trying to learn which style users prefer: the old pictures where I zoomed to about 75% but you could see the entire screen, or this new style with 100% zoom but cuts off some of the screenshots. If you prefer the NEW style, please rate this comment up. Thank you. (This will effect how I do future tutorials, so your opinion does matter!)
I am trying to learn which style users prefer: the old pictures where I zoomed to about 75% but you could see the entire screen, or this new style with 100% zoom but cuts off some of the screenshots. If you prefer the ORIGINAL style, please rate this comment up. Thank you. (This will effect how I do future tutorials, so your opinion does matter!)
Not too bad. It took me a while to realize that the heart and bar at the top was health. I'm glad to see you took your own twist on the tutorials. Add some levels and a variety of enemies and you might have a decent game. Since it's your first game, I gave a 4/5.
PLEASE NOTE: I am no longer going to be checking on the comments for this game. If you have a comment, please send me a PM instead, else it might be a long time before I can get back to you. Please + this so others can see it too. Thank you.
PLEASE NOTE: I am no longer going to be checking on the comments for this game. If you have a comment, please send me a PM instead, else it might be a long time before I can get back to you. Please + this so others can see it too. Thanks.
PLEASE NOTE: I am no longer going to be checking on the comments for this game. If you have a comment, please send me a PM instead, else it might be a long time before I can get back to you. Please + this so others can see it too. Thank you.
Not really, it decreases your score by 100. how didnt you notice that?