Simple and kinda fun... most units are useless. upgrade crop + spam spearmen = win all the levels. A bit of strategy involved but nothing too hard. Btw japanese dont use $ they use ¥. Cheers~
Quite fun! the following are exploiteable "mechanics" true for 0.6.5: spend all your skill points on farming until you get at least 50 population. upgrade farm, sawmill, quarry and mine as much as you can, but never upgrade the House or the Market. when you are finally happy with how much population you have, reset your skills and spend as you like (but mostly gold). the reason why i told ya to never build a market is because as long as you keep it in a lower level everything will be extremly cheap in the exchange market (less than 200 golds per 1000 units) Cheers~
so... why exactly did you upload it again? Is this game any better than this one: http://www.kongregate.com/games/SeanCooper/shadez-3-the-moon-miners ? Will you add badges or update it? I can understand if you are mad about it but it makes you no good to upload a game that you are unable to maintain. much less if it was allready uploaded :/ Anyway best of lucks~
Great start for a multiplayer game. No energy, stable income, multiple unlockeables, The mechanic is also new and intersting for a CG. I guess it only needs more content. The only stingy part is getting cards that you cant use yet (and just 1 per boost :/). Cheers~
Great game! Very challenging. The AI is very clever and the game is quite balanced. A hint for new players, Your castle has a lot of life, so you may be tempted to make it take all the hits while you max out your units. Dont. Computer has more gold than you. you have to force it to waste tons so kill its units as fast as possible. Every unit has its role even on late game and for players getting spam of enemies when near the gates, its your own fault for allowing the computer to have that much gold. You can build as many diferent units as you want at the same time (as long as you have the gold). Btw, if the computer builds the cannons you better start over. those things can stuck you in a very long battle. And 1 Medic, 2 Melee, 4 Gunman is a good rate. Cheers
both games are really fun. The mechanic is quite unique and it would be really cool if you record our gameplay and after you beat the game you could see the secuences but without the fractures. (probably as you recall all the quotes)... Maybe too hard to add that now but it would make an epic ending uh?
Kinda good. controls need some work. (clicking the flower should be enough and you should be able to move your bee to a waypoint even if no flowers are open.) that walltext at the end repeating everything must go. instead have a help button that show exactly that. accesible at any time. Begin the lazy bee he is, i am surprised he didnt hire other bees to do his work (that would be more strategy-like)
Fun. a lil bit laggy and spaming troops is kinda cheap. Its ok that the game pauses until you do an action but maybe leave the option to go on (for players who prefer to wait for a bit). not real complains in this game but its hard to understand how combat works. often i will end with more troops than expected (and the same is true for the computer). Lv24 is the only actual challenge but just spam and trick the computer into invading your islands and they will destroy each other. Cheers~
Cool game. quite challenging a few sugestions: 1) use "gold", "coin" or "credits" as currency ($ in small numbers feels akward in a game). 2) when everything is maxed out you should not have 2 skill points left ... either add a special 2dot skill at the end (big heads or something) or allow us to buy only 18 skill points. 3) instead of buying consumables that we will lose. how about we just upgrade the cap and the items refill between combats?. Cheers~
a bit lame. but with some outstanding quality... I would suggest to expand the idea. give it some longer history, the ability to buy diferent weapowns/armors. The demo battle at start is a big bonus and every game shold have something like that. but the gameplay itself is a bit disapointing with only 3 levels and almost no description of features... feels like this game could be so much more :/
I had some fun. this game is quite challenging from the start but the AI is almost completly random... which needs more luck than strategy at later levels. Also if anyone is wondering when a town is under direct attack it will not spawn soldiers outside. The desisions made by the devs of this game were quite interesting i would like to see them polished.
well, to be fair the game was slighly interesting... the gameplay was okay, and the protagonist looks pretty badass. I would enjoy this more if 1) no BOTD 2) It had a more developed murderer, not some random vampire. 3) less starterkick propaganda. Too bad this game is way long forgotten...
... The heck with the prices. geez... i guess is a decent game for iphone, but for a website the grinding is waaay off charts. Also, as stated by others before me, your character should ONLY jump when you ARE pressing up not AFTER. in order to solve gold problems how about adding red coins worth 5 golds? or paying something extra for the zombies total of that run (like 1 extra coin each 5 zombies regarless of combo). Cheers~
@Urutar: more like math overflow if you ask me. If you mine an asterorid completly you wont have a place to return to (so i am guessing the math makes the asteroid turns inside out and becomes infinite :) (Yes i tried it on the first opportunity XD) the mechanic was quite interesting though... this would make a great minigame to some other bigger game... but by itself could get a bit boring. Cheers~
Game was ok... a bit gross but thats fine... the real problem here is the... lag? i have a decent computer but this game keeps frezing each 2 seconds... in a plataformer where reaction time is everything this is unacceptable. The slime was kinda cute, can you give it a better level ending secuence? maybe going into a sewer, joining another slime, or just giving the food back to someone... are just a few ideas. Cheers~
Very fun game. And a great addition to cell games, I was able to beat the whole game without using a single upgrade... And it felt great :D (You guys should try that ;)). I can understand players complaining about the speed. Maxing your upgrades makes this game quite easy and maybe boring. But i enjoyed how the AI seems to "evolve" and battles get more and more intense as you go on. Everything was well placed except maybe... giving some encouragment to beat the game using as little upgrades as posible. Also, i would suggest against making us go to a diferent website for features. You asked nicely but the page does not even work :/. BTW if anyone is up for multiplayer just send me a PM ;) Cheers~
Well. You did a good job at reverse enginner Phage wars. now you can add more features. How about adding miniboss cells into the fight (like civilization wars) or the ability to split cells (with a slice like in tentacle Wars) or how about a 5th upgrades that allow cells to kill nearby enemies (and the upgrade give a bit extra range) or you can allow regular cells to upgrade into complex ones (like in JellyGo!). Don't get discouraged :)
A very entertaining game and just as stated by lolomator: Weapons are way too interesting to lock them. "Make the upgrades interchangable" how about we pay the price again if we want to change it? or allows us to reset the weapon getting only half the rubies back?. Descriptions are not very clear so its pretty common that you buy an upgrade and get something that you dont want. Or sometimes you get an upgrade that make you want to change your setup. So it would be nice some way to change it later. I just dont understand why talents can be reset but weapons cannot... makes no sense.
[V 0.719] Good game, very unbalanced though. You get 1M army too fast but rising the resource caps is way too laborious. Food becomes useless very fast, needs: 1) auto-sell food (maybe with less profit), 2) Auto-fire bow (maybe 50% slower) 3) Army should train slower and be harder to kill 4) battle tactics need more interesting names and effects like: Defensive Stance(-deaths), Agressive Stance(+deaths), Pillaging(+gold), Seizing(+Territory), Hostages(+Recluits). I look foward for some Diplomacy options :). Cheers
A ghost replay... that's a good idea! I'll see what I can do.