So you can choose which race you want to be - a choice which appears to be purely cosmetic, not affecting stats or gear - but not which gender? Interesting.
I have no idea what these people are trying to do, but the badge just requires you to make people, so I set the longevity to its minimum and made them as fast as I could. Is this how you're supposed to play the game? 'Cause if it is, this is a really boring game.
Finally beat the last level. Still don't really know what all of the powerups did, took a little while to figure out the map one. Would be nice to get a brief description for each one. Even a name would help! Also, buttons are not overrated. Buttons are quick and precise. Not having them means the game might do things I don't want to. I wonder how many times the pause menu popped up when I didn't want it to? Still a cool game though. Has a nice difficulty curve, and the levels never got too dull. (unless you get stuck on one for a while) I just feel that the minimalism theme was taken a little too far.
If there's no ghosts, a scanner is usable, but it's not really useful. If it's not revealing invisible enemies, then it's a more expensive Compressor with less power, no stored attacks, and slightly higher range. (perhaps significantly more, if you've upgraded it.) You're better off sticking a Range upgrade on a Compressor. For just 5 more points, you've got a significantly more powerful program. But none of this is really the point; the point is, it would be nice if the game would warn me that I'm bringing in very situational weapons, like the Garbage Collector, to a level where they won't be useful, like one with no Corrupters or Corrupt tiles. Not that it's a huge deal, of course. The game is still really cool. :)
The game warns me if I'm not bringing a tower that I will probably need. (E.G. Scanner to a ghost level) Why doesn't the game warn me if I'm still using the Scanner, even though there's no ghosts?
The Scanner tower is useful even when there are no Ghosts. The only time it's not a good tower is when you're fighting enemies with armor like the Reaver.
I thought this was just gonna be another platform game, like Papa Louie 1 was, but no. This is a game where you can throw squeak toys as weapons or fire Bananazookas. :)
There are 2 main problems in the Sonny series. The first is that things are not very clear; it's hard to which class, armor, skills are the best in a given situation. It doesn't help that a lot of things are not named "traditionally." For example, most games might say "Cure" or "Heal." This game calls it "Heroic Motivation." The second is that Veradux acts purely of his own intent. Some fights really depend on him, but I can't control him, so I just have to hope he does what needs to be done, and a lot of the time, he just doesn't do it. That said, Sonny is still very compelling and fun. The world is interesting and diverse, the characters are likeable, the voice acting puts Final Fantasy to shame, and once you start to understand how the game works, it's really quite a deep experience. 4/5 I say. Good solid fun! One of the best turn-based rpgs I've ever seen! Just be prepared for confusing stats and branches, and frustrating AIs.
It's a time machine, right? Can I set it to go back to a time besides "the start of the level?" Like, say I have nothing to do for 20 seconds; why not let me skip ahead 20 seconds? Or let me go back further for that matter? Maybe you could put that in the sequel, which you should make. :)
It'd be nice to play a couple games against a CPU to learn the ropes before being thrown into a pvp match. I have no idea what I'm doing, and I don't really know how to learn it.
The Scanner tower is useful even when there are no Ghosts. The only time it's not a good tower is when you're fighting enemies with armor like the Reaver.