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Haunt the House

Play Haunt the House

Oct. 28, 2010

Rating: 86

These people are weird. "Oh look. That bear is growling and trying to claw me. Whatever. OH NO! THAT LIGHT BULB IS FLICKERING!!!! Quick! Jump out the window!"

Epic Combo!

Play Epic Combo!

Oct. 23, 2010

Rating: -1

Eh. This game's alright, but it's pretty easy to set up an endless loop, and then it's just a matter of how long you feel like leaving this window open and your computer on. 3/5. Might have gotten 4, but come on, Armorgames. You're better than this kind of thing.

Monster Slayers

Play Monster Slayers

Oct. 07, 2010

Rating: -3

This is pretty boring. Most of time I just find myself hitting "attack" until everything is gone, then advancing. This is what people hate about bad RPGs: the repetitiveness of it.

Every 60 seconds

Play Every 60 seconds

Sep. 30, 2010

Rating: 2

Fun little time waster. Not very deep, but not all games need to be. 4/5.

Madness: Premeditation

Play Madness: Premeditation

Sep. 27, 2010

Rating: 6

Sure wish there was a way to redo my actions while keeping the movements. Sometimes I have to restart 5 or 6 times just to fix my movements. Then I get them right and realized I messed up an action. That can get a bit frustrating.

GunBot

Play GunBot

Sep. 14, 2010

Rating: -2

I'm noticing 2 major flaws to the game. First, enemies don't spawn until you see them. It's like a step beyond classic 8-bit enemy respawning things, since you can move the screen away without moving your feet. Talk about "out of sight, out of mind." Second, enemies can shoot through walls, but you cannot. That's a HUGE problem! Enemies can be blocked off on all sides, but you're always a sitting duck! That's just unfair! And what would we have if both of these flaws were fixed? Nothing but a run-of-the-mill shoot-em-up game with nothing to set it apart from others. Not only broken, but un-original. 2/5.

Crush The Castle 2

Play Crush The Castle 2

Sep. 09, 2010

Rating: 3

I can't believe a game that requires such precise timing became a popular series.

Oh, the Huge Manatee!

Play Oh, the Huge Manatee!

Sep. 01, 2010

Rating: 1

Penguincinerated is okay, but I call "shenanigans" at "swordfisherated." Good game, by the way. :D

Amorphous+

Play Amorphous+

Sep. 01, 2010

Rating: -2

I'm amazed at how fun this game can be, even after I got all the awards. I thought it would become boring after having played it for so long, but it's actually gotten MORE fun. Probably because now it's now a chore. Now it's a game again.

Vertical Drop Heroes

Play Vertical Drop Heroes

Sep. 01, 2010

Rating: 2

Pretty good game, but there's a bit of a balance issue, if you ask me. (isn't there always, with games that have multiple characters?) Personally, I think anyone without a double jump is useless in accomplishing any task. Trying to survive? Trying to get gold? Trying to kill things? All much easier with a double jump. Even the Barbarian, who still can't jump worth crap, is made much more useful with a double jump. Maybe you should implement some kind of defense or something, pr better yet, just give everyone double jump so their differences stand out better.

Castle Wars 2

Play Castle Wars 2

Aug. 25, 2010

Rating: -1

I hate Hard mode. Why are such cheap cards as the Sacrifice cards unlockable? That's not fair! That's like if I hand you a sword and say "you can unlock a shield if you kill someone who has a sword and shield."

Crash Test Launcher

Play Crash Test Launcher

Aug. 24, 2010

Rating: -9

"You will be able to turn off the gravity for a short period of time." Okay. How? Do I press a button? Will it spread this anti-gravity powerup throughout the levels? Does the game turn off gravity for me? How's this thing work?!

One Step Back

Play One Step Back

Aug. 21, 2010

Rating: -1

I can get up to level 5 or so, but I get stuck. It's such a simple level, but the controls are terrible! Even simple jumps become a major chore when you're on slightly sloped ground. 2/5. Good concept, bad execution.

Color Theory

Play Color Theory

Aug. 13, 2010

Rating: 1

While I am kind of a sucker for light-color based puzzles, this game barely even fits that criteria. Most of the difficulty is based on typical platform aspects: timing and accuracy. There are a couple of levels that use the colors in creative ways, (like level 21. That one was pretty cool.) but most of them are just bland and un-imaginative, or worse, obnoxious and difficult. (like level 22. That is not fun. That is annoying.) 3/5. Interesting concept, poor execution.

Towards The Light

Play Towards The Light

Aug. 01, 2010

Rating: 2

Falling through the floor = not fun.

Little Stars for Little Wars

Play Little Stars for Little Wars

Jul. 21, 2010

Rating: 2

We already have a bunch of games like this. Games with less flaws. Like Pixel Legions, Blobble Wars, Phage Wars, Nano War......I'm probably forgetting some. Not only is this game similar, it's riddled with flaws. For one, there's these preset paths. It seems like it would be only logical to be able to send your units to any planet,( or whatever they are) but instead, you can only go in a few directions. Actually, the paths could have worked better if I didn't have to drag my mouse all the way to the destination. Why not just send them down the path? Aside from that, the game moves too slow (even at speed 3) and units don't remember my last commands if they get taken over by my enemy, than by me. Old concept + poor execution = 2/5.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Jul. 19, 2010

Rating: 1

Hit detection's off, music and sounds are annoying, weapons break if you swing at NOTHING, and melee combat is practically useless, as zombies will always hit you back. (not to mention you can't fight unarmed! What happens when my lousy crowbar gets destroyed by the air? I'm doomed!) Overall, the concept is nice, but it needs a thorough polishing to be a contending zombie game.

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Jul. 17, 2010

Rating: 1

Twice now, I've opened the game only to hear a crazy sound that won't leave. It sounds like every sound being played at once. Refreshing seems to get rid of it, but that's something to look into.

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Jul. 17, 2010

Rating: 3

Pros of custom Bubble Tanks: The best tank for you DOES exist. You just need to figure out what it is. Cons of custom Bubble Tanks: Making a ship that doesn't look terrible is very difficult.

LARRY and the GNOMES

Play LARRY and the GNOMES

Jul. 09, 2010

Rating: -1

Last boss and I have the damn musket. Is there a way to get my starting weapon back? Even THAT would be better against bosses than the musket.

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