This is a lot of fun! The concept has already been done before, but I think this is a better execution. Just two small problems. 1) Snipers don't really seem that useful (not that I can tell which is which in the heat of a battle anyway.) and 2) There really ought to be a slower speed than the default. I find myself frantically changing things at the lowest speed.
Every time I have to turn, I wind up spinning my hand in the air to figure out which is which, and I'm on the colored levels! You should really change those to L and R, or, at the very least, put the "turn left" button on the LEFT and the "turn right" button on the RIGHT!
I just combined some things from the "classic" element system and got Sulfur, an element from the "scientific" element system. This game is mind-boggling.
Several big problems keep this from being a really great game. First, the game is way too hard with no bombs and way too easy with them. The first four bosses go down with little more than the bombs. That's a big balance issue. Second, you can't re-fight old bosses.....unless you do before exiting the shop after beating them the first time. No matter what you say, that's a glitch. The intended thing cannot be happening. Third, your weapon only shoots straight forward, and not very often either. That might not be a problem, but the 7th boss is fast and small. You ARE NOT going to beat him with just your gun. Lastly. I know this is a little nitpicky, but why is the premise so....not threatening? The bosses all look like abstract shapes shooting MORE abstract shapes, the background is some kind of underwater type thing, and we have this nice soft piano music to listen to. It's probably the cutest and cuddliest space-style shoot-em-up I've ever seen.
Good concept, but the controllers require too much precision. I keep swapping pieces when I mean to rotate and vice versa. Also, it's just too repetitive. Nothing particularly outstanding.
Did you just make a game specifically to vent your frustration against another user? That's pretty childish. Either way, there's not much to say. All this is is a simple avoidance game. There are plenty of good ones out there already. One's that use the mouse.
This is an okay game, I guess. Slowing down time is practically unnecessary. This game really only has proper difficulty if you don't ever use it. Aside from that, not too bad. 3/5. (but I'm really picky. I've never given a 5 before.)
2nd person perspective would be from the monster's point of view. This is 3rd person. Either way, trying to find the instruction within his words is too difficult. Basically, players will wind up playing this over and over until they've memorized his instructions.
Protip: Make sure not to get any extra claws. It only matters if you KILL enemies. Kitty can manipulate them if you take a hit or call him back before the enemy dies. Also, if you don't have the whistle, taking a hit will call kitty back too.
This might be an okay game if there was a subject. Or at least a little more time. You have to be REALLY lucky to figure out a completely random word within the current time limit.
Very fun. I see some potential in this. Might need a couple more things to give it some more depth (maybe a couple more kinds of enemies or a powerup or something, maybe some music, DEFINITELY a pause button), but this is a very cool concept.
Nice little logic puzzle, but it would be better if it were a little less bland to look at and if things could be a little smaller so I can have more room to rearrange them.
This is actually a pretty good concept. My one real nitpick is the final blow. It's hard to focus when the music is going at a different pace. Maybe it could mute automatically at that point....? Eh. Whatever. Still very fun.
Pretty good, but a few flaws. First, the cat's too freakin' bouncy until he gets really fat. It seems like simply touching a wall is enough to make him fly across the field. Second, what happened with the third scene? The second one leaves with him training for a sumo wrestling contest! We don't get to see that? Last, it's a pretty short game, but I guess there's only so many Pachinko boards you can make before it starts to get stale. Overall, it's still a solid game. It has powerups and hazards, which is more than can be said for lots of other games. :D
3 things. 1) Tap the keys is a pain. It'd be a lot more fun if I could just hold the key in the direction I want to go. I know it might be more realistic, but have you ever played one of those super-realistic board games where you roll ten dice for every step? Those aren't fun. 2) Those bulldozers have way too easy a time plowing through walls. It's insane trying to dodge three of them when I keep getting trapped by walls. 3) It's too simple. I counted 3 kinds of enemies and one kind of powerup. Kinda boring. Every game is the same and it gets stale after a while. Aside from that, fairly solid game. I'd give it 4 stars.