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arigold16's Comments

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Idle Slime Workshop

Play Idle Slime Workshop

Jul. 22, 2016

Rating: 3

After about 20 mins of playing the game is completely broken.

Idle Slime Workshop

Play Idle Slime Workshop

Jul. 22, 2016

Rating: 20

This dev does not understand exponential growth.

Idle Slime Miner 2

Play Idle Slime Miner 2

Jul. 17, 2016

Rating: 0

Far too basic and dev ignores the obvious problems of exponential growth. Game falls apart completely after an hour or so.

The Space Crossroad

Play The Space Crossroad

Jul. 10, 2016

Rating: 7

More generally, I'm disturbed by your "What's Next?" list in the game info. What's next should be fixing the basic elements of the game so there is actually something worth playing here. Expeditions are FUBARed as already described. Missions are totally pointless. Seriously, what do they do? I don't see any reward for beating them. Upgrades are linear and $ scales linearly with level, whereas costs scale exponentially. There is no ability to prestige. These are really obvious observations. It's barely a game at all. Needs tons of work before you start thinking about adding multiplayer elements lol.

The Space Crossroad

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Jul. 10, 2016

Rating: 15

@MrDimm, you've got to see that it's bad design that expeditions range from 2 minutes to 2 days without any obvious difference in rewards. All that means is that your players have to sit there clicking "Find Next" 100 times until they find another one with a short timer. The expedition should tell me what the reward will be. There should be a choice to do a fast one, or a medium one, or a long one, with the rewards different depending on how long it takes. There should not be the ability to just click "next" over and over for free to pick the best one.

The Space Crossroad

Play The Space Crossroad

Jul. 09, 2016

Rating: 2

Does the 11 hour one give me 300x better of a reward since it takes 300x as long? Maybe yes, but it doesn't tell me the rewards and I'm sure as heck not going to wait 11 hours to find out.

The Space Crossroad

Play The Space Crossroad

Jul. 09, 2016

Rating: 1

Just for example... I don't really know what expeditions do, but I assume it's something helpful. The first one I was offered had a completion time of 11 hours. I accepted it, and then the next one offered had a completion time of 2 minutes. Obviously I aborted by 11 hour nonsense and took the 2 minute one. Then I could just keep clicking next mission until another short one came up. Rinse and repeat. wtf kind of stupid design is that?

Developer response from MrDimm

Expeditions - the only way to receive artifacts. Expedition time calculated on the distance to a star. And yes, if you click on find new more and more, you can find short expedition.

The Space Crossroad

Play The Space Crossroad

Jul. 09, 2016

Rating: 1

It's usually a bad sign for incremental games if they have good graphics on initial release. It almost always means either they're pay-to-win crap or they're crap made by devs who don't understand the genre (or both...). This game looks nice, but is otherwise crap.

Developer response from MrDimm

Thank you for feedback. I try to create a game without clicker/idle, but now it is a something strange. I work further to increase game expirience and make it better.

Planetary

Play Planetary

Jul. 04, 2016

Rating: 2

These Cell games have been around a loooong time and this one doesn't really add anything to the many that have come before. Always happy to see people trying to improve on old classics, but this one could use more work.

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jun. 24, 2016

Rating: 1

It's a little confusing that the multiplier is not reflected on the prices on the right hand side of the screen. I can do the math easily enough, but still not necessary.

Developer response from RevelBase

I wasn't sure if I should represent it in the prices already. Currently the coins fly to the multiplier, which flickers when they arrive. This intended to teach the player what this multiplier mechanic is and how it works. Maybe it's just me, but it would feel wrong, if the items fly to the x2 and then don't multiply..?

Independent Miner

Play Independent Miner

Jun. 19, 2016

Rating: 1

This game is designed for masochists. There are people who like that stuff, but it's a small minority of players. Next time focus more on making your game fun for "regular" people.

SQUARE IDLE

Play SQUARE IDLE

May. 16, 2016

Rating: 53

So the cool thing on kong is to post half finished idle games, get tons of gameplays when you're on hot new games and then race to finish them before the community loses interest. omgnoob is an innovator though. He skips steps 2 and 3 and just pumps out the half finished games.

Cave Heroes

Play Cave Heroes

May. 08, 2016

Rating: 3

The dev seems to have abandoned this game. Too bad, it had a lot of potential. At least he got in an update to monetize it a bit with those videos before he dipped.

Minedig Journey to Hollow Earth

Play Minedig Journey to Hollow Earth

May. 04, 2016

Rating: 3

The mouse-based controls for this are a mistake. Should be arrows or wasd.

One Small Loan

Play One Small Loan

May. 03, 2016

Rating: 1

Way too easy. The investors grow exponentially. I've played about an hour and have trillions of them and all upgrades already unlocked. Game over.

Developer response from zapleaf

This is now fixed in version 3.0!

Cave Heroes

Play Cave Heroes

May. 01, 2016

Rating: 0

@Calyad, nice theory, except quite a few people have beaten that boss already.

Cave Heroes

Play Cave Heroes

Apr. 28, 2016

Rating: 5

@mosby, yes global spells are permanent. The only exception is speed up, which is a one time boost.

Cave Heroes

Play Cave Heroes

Apr. 28, 2016

Rating: 0

@cico34, that's a buff of the boss on those levels. It happens every 5th level where there is a boss shown with a red skull.

Cave Heroes

Play Cave Heroes

Apr. 28, 2016

Rating: 5

It would be nice if some of the chests, particularly in later levels, gave the spell ingredients instead of gold + gems.

Cave Heroes

Play Cave Heroes

Apr. 27, 2016

Rating: -2

It currently says I have 11.9k miners, but if I add 100 it changes to 12.1k. Wtf is going on behind the scenes in this game for that sort of basic rounding error to happen? Gives me an icky feeling.

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