@ixath, as far as I can tell all it does is make you move faster around the cave. You jump from the start to right in front of the bad guy instead of having to walk. You can enable or disable it in the settings menu (hammer and wrench in bottom right corner).
@Yuicchi I just fought him over and over until my archer spec fired enough times in short succession. Took 6 or 7 fights. After you kill him his HP will reset, but with 0 armor, which was a nasty surprise for me the first time it happened. Now I'm stuck on the guardian on cave 22.
@orcishtylae, you need to spend the mana and then hit the dark ritual button at the top of that screen. You'll go back to the start of the dungeon, but gain all the perks you bought with the dark mana.
@Storm_Shaker, when it says "takes the first strike" he means the warrior attacks first, not that he gets hit first. The warrior actually does also get hit first by some enemies, but the enemies who hit back row are very common so you often don't notice it.
Clicking should give a minimum of +0.50 gems per second. Makes no sense that I made 0.50 per second when I couldn't produce gems at all, but after building my first workshop I only make 0.30 per second when I click.
So if I improve my weapons, armor or HP then the demon guardian just increases in strength by a greater amount. That means the only practical way to beat him is to pray for 3x ranger specs in quick succession. I really like this game, but some of these design decisions are not so good.
Gah, some of the decisions in this game are so annoying. I got to level 21 with the demon guardian. Tried him once and got whacked. So I idled for a while and improved my warrior's armor a bunch until I was pretty close to where the demon's attack was. Now I should be rewarded and get the win, right? Nope, while I was idling the demon increased his attack almost double from 400-something to 700-something. So I was better off not leveling my warrior since all it did was make him stronger relative to my other teammates.
Minor glitch: I can't read the last line of the text box in the demon overseer tool tip because the text is overlapping with itself. Can't tell how much bonus they are giving.
ixath, on some levels instead of the regular chests there are chests that look like mystic boxes. Those chests include buildings that you get for free when you reset once you unlock the relevant building. Unfortunately the free buildings still increase the price of new buildings you buy, so the benefit is really small.
A couple tips: Monsters don't heal themselves on any levels other than the ones with bosses (every 5 levels). So other than those boss levels, if someone is too hard you can just bash your face into their fist over and over again and eventually they will die. Level 10 requires some grinding, plus it really helps to have a couple of cure spells teed up before you go out. For level 15 use all protect spells - 4x protect will get you past pretty much any bad guy in one go, then you die and do it again. Will go much faster then grinding it out to be able to beat them fair and square. When I pick workers I tried to max out the ones that boost combat stats (veterans, snipers, etc.). Don't pick mages at all, they aren't worth the cost.
I have to call BS on all the people talking about "permaloss" situations where you've wasted all your gold, etc. No matter how stupidly you spend your resources, you will eventually make enough wood and metal to upgrade your troops enough to win whatever level you are stuck on. Once you get past level 15 you can make your own gold and the first 15 levels are not so hard that you can't ever beat them. Plus don't be stupid and waste resources.
I don't understand games where upgrades give +4%, but are actually giving +4% of some baseline number that you can't see and don't give anything close to +4% of the stat that is actually visible. If you insist on setting the game up that way, give us some method of telling what the baseline is. Or just make the upgrade be plus a certain fixed amount, since the percentage is meaningless.
Some kind or weird bug keeps happening where my guy runs all the way to the right or to the left when I'm not clicking anything. I can hold the opposite direction and my guy stands still, but if I let go he runs off again.
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.