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arigold16's Comments

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Absorber

Play Absorber

Feb. 10, 2020

Rating: 2

I think the game would be more interesting if there were more choices for how to progress. Like several monsters at the same difficulty tier which give different stats. Currently it's fairly linear and the only choices are figuring out the few places where you skip ahead.

Absorber

Play Absorber

Feb. 09, 2020

Rating: 2

No confirmation screen for the reset button?

Idle Arzath Revenge

Play Idle Arzath Revenge

Jan. 16, 2020

Rating: -1

Fine, ignore my prior comment - auto-attack unlocks fairly quickly. OOPS

Idle Arzath Revenge

Play Idle Arzath Revenge

Jan. 16, 2020

Rating: -4

You can't put "idle" in the title of the game and require us to hold down the mouse button to shoot... come on.

Aspiring artist 2

Play Aspiring artist 2

Jan. 09, 2020

Rating: 4

reset+ is after you finish all 10 of a set of paintings

Aspiring artist 2

Play Aspiring artist 2

Jan. 09, 2020

Rating: 1

The lower tier tools do catch up as you get to the later paintings. I'm working on sweets now and my best tool is almost always the one for the color pixel I'm on. Even the feather.

Aspiring artist 2

Play Aspiring artist 2

Jan. 08, 2020

Rating: 0

No, Nefron is correct. The regular +5% speed to feather (or whatever) works fine. But the global +5% speed to all tools gives only a small fraction of that. The dev probably has an extra zero in his formula.

Aspiring artist 2

Play Aspiring artist 2

Jan. 08, 2020

Rating: 8

5% cost reduction is too little to be worth anything at all. Each team you buy a tool it increases in cost by about 13%. I currently have level 274 feather and 9 levels of the cost reduction upgrade. Those 9 levels at 5% each are only getting me about 3 extra purchases of the tool level, so less than 1% increase in feather dye production. Totally worthless in all situations. A better upgrade would be a decrease in the cost increase per level. i.e. 13% increase goes to 12%, etc. That would yield real benefits.

Aspiring artist 2

Play Aspiring artist 2

Jan. 07, 2020

Rating: 0

HA - it isn't cyan it's "sky blue". Sky blue is blue.

Aspiring artist 2

Play Aspiring artist 2

Jan. 07, 2020

Rating: 3

The pacing on the game is strange. Once you finish the first 10 paintings your progress shoots up very quickly. It would be better to smooth that out, like by making paintings #8-10 a little easier.

Aspiring artist 2

Play Aspiring artist 2

Jan. 07, 2020

Rating: 0

maybe I'm colorblind, but that it definitely light blue. Anyway, an idea for the dev to make the lower level tools more interesting: maybe instead of blue only covering "blue", it could cover anything that includes blue. So cyan, purple, green, etc. That would make the lower tier tools have more lasting value.

Aspiring artist 2

Play Aspiring artist 2

Jan. 06, 2020

Rating: -6

The upgrade says double dye per tick if the pixel is blue. There is a light blue and a dark blue. As far as I can tell, only dark blue counts as "blue". This seems like a poor decision in a game about art... or maybe I'm just not seeing this correctly.

Void Defense

Play Void Defense

Dec. 15, 2019

Rating: 1

I set all my skills to auto and never took a single point of damage. It's far too easy.

Idle Cosmos

Play Idle Cosmos

Dec. 02, 2019

Rating: 2

This looks like it might end up being a good game, but there is currently only about 10 mins of content. It would have been better to build out the content more before releasing it. I'll check back to see if there are updates.

YORG.io 3

Play YORG.io 3

Nov. 04, 2019

Rating: 1

To follow up on my prior post: only certain stuff boosts the strength of certain mobs. Arrow towers boost archer mobs, etc. As far as I can tell, the correct strategy is just to build factories and mobs for a long time until you can afford lightning or lasers and then build those and then you just sit there bored while you kill everything forever.

YORG.io 3

Play YORG.io 3

Nov. 04, 2019

Rating: 1

The mobs scale in damage based on what you build. If you just build walls and factories and a couple research labs you will survive far longer than if you build weapons everywhere. I went 16 levels with no damage at all and had built up walls all around the map. Then I spammed weapons everywhere thinking this would make me even better - instead it made the enemy damage go from less than 1 to over 2600. They one-hit all my buildings and I was dead. Stupid design.

Theory of Magic

Play Theory of Magic

Oct. 29, 2019

Rating: 0

@Daniel, get more scrolls, codex and tomes

Idle Pins

Play Idle Pins

Oct. 26, 2019

Rating: 0

Rest is still there. Just moved to the other side of the charging thing

Theory of Magic

Play Theory of Magic

Oct. 25, 2019

Rating: 1

You get access to better homes as you upgrade your wizard. There are different upgrade paths with different requirements, so check the wiki if you want the unlock conditions. Generally you'll need to be sure you use some space on treasure chests so you can afford the next home when it comes available.

Theory of Magic

Play Theory of Magic

Oct. 25, 2019

Rating: 0

For the vampire prince I just clicked pumpkin bomb and pounded the enter key until he was dead. Not very artful, but it worked.

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