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arigold16's Comments

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All The Levels

Play All The Levels

Jul. 17, 2019

Rating: 0

btw, hard reset is not really a hard reset like in other games. You keep some of your stuff and progress is way faster than it was originally.

All The Levels

Play All The Levels

Jul. 17, 2019

Rating: 0

2 new achievements: hard resetting (guess how you get that one...) and cheat coding (konami code thing)

All The Levels

Play All The Levels

Jul. 16, 2019

Rating: 0

Or anyone found any achieves? My only one is something you get from crafting stuff.

All The Levels

Play All The Levels

Jul. 16, 2019

Rating: 2

Uh oh, now I have the konami code thing and I also can't figure it out. Sigh... btw, has anyone gotten any exp in Question Asking yet? I still am lvl 0 at that.

All The Levels

Play All The Levels

Jul. 16, 2019

Rating: 1

I figured out the tool tip thing! The hint in the FAQ is the key. Just do what the tool tip says.

All The Levels

Play All The Levels

Jul. 16, 2019

Rating: 1

One frustrating thing about this game is when you struggle to figure out a hint, can't think what it is, and then realize 20 minutes later that you somehow completed it without knowing. I had the "between this game and dying" thing and solved it but I have no idea how.

Idle Stacker Kongregate Edition

Play Idle Stacker Kongregate Edition

Jul. 08, 2019

Rating: -8

Most of the upgrades are useless. Larger blocks, faster collector, thinner map, higher floor... none of these increase income. Go back to the drawing board with this one and try to think of some upgrades that actually matter.

Developer response from WorldsEndEnt

No but they do increase speed. Speed is the goal in this game. Each prestige point adds gold value. The faster you complete the stack, the more points you are awarded.

Beldamos Miner

Play Beldamos Miner

Jul. 05, 2019

Rating: 0

How am I supposed to get to the door with the bricks that is deep in the hot part of the caves? It has a huge cavern in front of it and I can't build an ice bridge cause it's too hot (so what's the point of the ice bridge spell???).

Developer response from skinnygreenman

If you have fire spells you can use Fire Wall to build a temporary bridge down where it's hot, but another option is to fall from above and catch the door on the way down.

World explore

Play World explore

Apr. 09, 2019

Rating: 0

Also in what world did bicycles and steel come before copper?

World explore

Play World explore

Apr. 09, 2019

Rating: 3

hmm, I paid a bunch of money to unlock steel production, but selling steel weapons gives me less money than selling iron bikes. Shouldn't I be getting an upgrade from this steel stuff?

Happy Town

Play Happy Town

Mar. 20, 2019

Rating: 3

You should have medals for each challenge based on how well you do. Bronze for beating it, silver for beating it with extra happiness and gold for beating it with maximum possible happiness. That will satisfy people who want an easier game and people who want more of a challenge.

Developer response from Sheep_Studios

Hi! Thanks for playing, and reviewing our game! That is a good idea! Too bad that we didn't think of that in development..

Idle Harvest

Play Idle Harvest

Mar. 12, 2019

Rating: 0

tomatoes seem very weak. every other new fruit was a big upgrade, but tomato is about the same as the blueberry

Idle Harvest

Play Idle Harvest

Mar. 11, 2019

Rating: 1

Do the lower tier fruits ever become worthwhile again once you can plant the better ones? I have blueberries making a few aa per harvest.... seems crazy to buy x7 production for strawberries when it would only get them up to a couple T per harvest.

Idle Harvest

Play Idle Harvest

Mar. 08, 2019

Rating: 8

I kind of can't believe this game doesn't have a cash shop. It feels so much like the sort of game that would have one with INSANE prices. Good job on that!

Brain Creator

Play Brain Creator

Mar. 07, 2019

Rating: 182

It's weird that the achievements give one-time DNA bonuses. Makes them not very useful since they only impact one ascension. It would be better to give them some permanent impact, either a special bonus or ascension points.

Rocket Idle - Mars

Play Rocket Idle - Mars

Mar. 04, 2019

Rating: 1

Ehhhhhh.

Asteroid wars

Play Asteroid wars

Feb. 13, 2019

Rating: 0

On the carrier tab, the "Normal" carrier shows +1 every 5 unlocked levels, +1 every 2 unlocked levels. It looks like they go with the thing next to them, but the second one is next to the launch speed. That's only 0.2 and definitely isn't getting a +1 from anything. What do those numbers correspond to?

Developer response from SamuelK128

A good eye. Thank you. You squashed another bug. Launch speed should be like 200 fighters/minute but was now showing laser cooldown instead. It is unbelievable how many mistakes can one person make :)

Asteroid wars

Play Asteroid wars

Feb. 13, 2019

Rating: 0

You might want to change "easy" mode to "normal" mode and "normal" mode to "hard" mode. Just considering you've set the game up as fairly challenging. It's going to annoy people when something is called easy and it's not actually meant to be easy.

Developer response from SamuelK128

I guess you are right. Considering that the game is really harder than I was expecting it to be :) I will make that change.

Asteroid wars

Play Asteroid wars

Feb. 12, 2019

Rating: 0

Thanks for all the responses to everyone's posts. It's an interesting game. I like that it's challenging. It would be nice to add an upgrade currency to let us improve our fighters or our carrier.

Developer response from SamuelK128

this is definitely going to my "to do" list but I need to get as much additional feedback as possible so I do not have to do big adjustments twice. I am aiming to improve this game as much as I can and to port it also to mobiles and eventually to standalone PC. so I thank you for your ideas they are appreciated

Asteroid wars

Play Asteroid wars

Feb. 11, 2019

Rating: 0

I saw the dev's comment that he wanted to challenge us a different way and not force us to choose between turtling and rushing. I'm very confused by this. Pretty much every level is set up with the AI having an advantage. It is simply impossible to overcome this advantage without rushing them. There are a couple different ways to rush them depending on the map, but the basic point is the same - you rush or you die.

Developer response from SamuelK128

Hi, thank you for your opinion. I tried to build levels that support other tactics than rushing but in this fast gameplay it is not so easy. But check later levels, for example lvl 26 is not possible to rush on normal difficulty. And there are many other levels in late game where you need to balance between your opponents. Anyway, I have never said that my level build is perfect nor that I am not open to suggestions. If you have any ideas let me hear them and I will build you levels you will enjoy playing.

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