Uh oh, now I have the konami code thing and I also can't figure it out. Sigh... btw, has anyone gotten any exp in Question Asking yet? I still am lvl 0 at that.
One frustrating thing about this game is when you struggle to figure out a hint, can't think what it is, and then realize 20 minutes later that you somehow completed it without knowing. I had the "between this game and dying" thing and solved it but I have no idea how.
Most of the upgrades are useless. Larger blocks, faster collector, thinner map, higher floor... none of these increase income. Go back to the drawing board with this one and try to think of some upgrades that actually matter.
No but they do increase speed. Speed is the goal in this game. Each prestige point adds gold value. The faster you complete the stack, the more points you are awarded.
How am I supposed to get to the door with the bricks that is deep in the hot part of the caves? It has a huge cavern in front of it and I can't build an ice bridge cause it's too hot (so what's the point of the ice bridge spell???).
If you have fire spells you can use Fire Wall to build a temporary bridge down where it's hot, but another option is to fall from above and catch the door on the way down.
hmm, I paid a bunch of money to unlock steel production, but selling steel weapons gives me less money than selling iron bikes. Shouldn't I be getting an upgrade from this steel stuff?
You should have medals for each challenge based on how well you do. Bronze for beating it, silver for beating it with extra happiness and gold for beating it with maximum possible happiness. That will satisfy people who want an easier game and people who want more of a challenge.
Do the lower tier fruits ever become worthwhile again once you can plant the better ones? I have blueberries making a few aa per harvest.... seems crazy to buy x7 production for strawberries when it would only get them up to a couple T per harvest.
I kind of can't believe this game doesn't have a cash shop. It feels so much like the sort of game that would have one with INSANE prices. Good job on that!
It's weird that the achievements give one-time DNA bonuses. Makes them not very useful since they only impact one ascension. It would be better to give them some permanent impact, either a special bonus or ascension points.
On the carrier tab, the "Normal" carrier shows +1 every 5 unlocked levels, +1 every 2 unlocked levels. It looks like they go with the thing next to them, but the second one is next to the launch speed. That's only 0.2 and definitely isn't getting a +1 from anything. What do those numbers correspond to?
A good eye. Thank you. You squashed another bug. Launch speed should be like 200 fighters/minute but was now showing laser cooldown instead. It is unbelievable how many mistakes can one person make :)
You might want to change "easy" mode to "normal" mode and "normal" mode to "hard" mode. Just considering you've set the game up as fairly challenging. It's going to annoy people when something is called easy and it's not actually meant to be easy.
Thanks for all the responses to everyone's posts. It's an interesting game. I like that it's challenging. It would be nice to add an upgrade currency to let us improve our fighters or our carrier.
this is definitely going to my "to do" list but I need to get as much additional feedback as possible so I do not have to do big adjustments twice. I am aiming to improve this game as much as I can and to port it also to mobiles and eventually to standalone PC. so I thank you for your ideas they are appreciated
I saw the dev's comment that he wanted to challenge us a different way and not force us to choose between turtling and rushing. I'm very confused by this. Pretty much every level is set up with the AI having an advantage. It is simply impossible to overcome this advantage without rushing them. There are a couple different ways to rush them depending on the map, but the basic point is the same - you rush or you die.
Hi, thank you for your opinion. I tried to build levels that support other tactics than rushing but in this fast gameplay it is not so easy. But check later levels, for example lvl 26 is not possible to rush on normal difficulty. And there are many other levels in late game where you need to balance between your opponents. Anyway, I have never said that my level build is perfect nor that I am not open to suggestions. If you have any ideas let me hear them and I will build you levels you will enjoy playing.
No but they do increase speed. Speed is the goal in this game. Each prestige point adds gold value. The faster you complete the stack, the more points you are awarded.