Minions and summoning need a rework pretty badly. Right now I have summon hobgoblin memorized - i left it running for 15 mins and now my minions tab is full of about 15 dead hobgoblins. And really all the minions are underpowered and just die too quickly. The way it should work is if you buy a minion you have it forever - if it dies it will heal later and come back. Summoning would be used to "buy" certain unique minions plus whatever other perks make sense.
I bought all the upgrades and did not get the "buy 400 upgrades" achievement. It seems like the number of ants per upgrade are random, so if we get high numbers then we have fewer upgrades to buy and we might not get to 400. Very small problem in the scheme of things, but still annoying.
I started again and have not had a crash bug again. My factory is working just fine. Is it like the Oil Tank where the mine can only give it iron if they are right next to eachother? If yes then you should put that in the description. Btw, my oil tank keeps breaking down every day and I don't know why. Wish there was something to tell me how to fix it.
Hello ! I fixed all crashs I was able to reproduce, I hope the game is more stable now. For the factory, I fixed a bug where the daily income was not displayed on the detail panel. I hope this was the problem. In theory, the mine provides iron and coal to all buildings that need them, no matter where on the map.
Are you talking about the oil tank or the oil generator ? I'm surprised because the oil tank is not supposed to break down. I'll check that.
Thank you for your feedbacks and for playing !
I had a glitch where I couldn't end the day. When I clicked end day it just jumped to the town screen, but didn't actually end. Then it mostly froze up with a lot of the buttons not working anymore. Cool game though!
A few constructive comments (which will likely be ignored): 1. Add some kind of auto-roll feature - it can be fairly slow, but it's needed in an idle game. 2. You messed up the gold system - buildings make way more than NPCs. Relatedly, mimics and the "Bonus Gold" tile are shit. 3. The little squares on the board that give you a short term boost are shit. They need a buff. Relatedly, the prestige boosts for those squares are also shit.
Too many ads, not enough game. It is ridiculous that the upgrades I can buy are random... at this point I have several times more ants than I need, but that's all I can buy.
Square tower is too weak to be useful beyond the first 2 quests. Even at high soil level it cannot do enough damage. One solution to this would be to let its shot stay weak, but always go through armor. Otherwise it needs a way to be significantly upgraded.
@gameland, you can unlock larger wine bottles after you make 100 regular size bottles. Stone and steel are used to purchase the jems that you unlock in the research tab.
Lol... in the Upgrade Screen if you click the circle arrow in the top left corner it goes to a second screen full of achievement unlocks that give nice bonuses. Been playing for days and didn't know.
Also it would help a lot of the farmer guys prioritized bigger stacks of grapes. My guys keep going for the grapes that are 1/5 even though I have a 6/5 sitting there and they have power to lift 2 at a time.
Can you please add a way to sort wine bottles in our storage? I want to sell the one with the lowest quality, but this means I have to read all the bottles.
The AP rewards need a bit of a rework. The way it seems to work right now is as you level up you unlock more AP rewards that you can buy. This means you have to save unused AP for a long time during your run. That's a poor design. It would be better if once something is unlocked, it is unlocked forever. I would like to buy the AP+ reward but now I have to wait...
@Hamon, Jem Potential is jem drop chance. Normal shot is the base cannon that you start with. Random shot gives your tower a second cannon that shoots in random directions. There are also jems that upgrade power for normal or random shot.
Hello ! I fixed all crashs I was able to reproduce, I hope the game is more stable now. For the factory, I fixed a bug where the daily income was not displayed on the detail panel. I hope this was the problem. In theory, the mine provides iron and coal to all buildings that need them, no matter where on the map. Are you talking about the oil tank or the oil generator ? I'm surprised because the oil tank is not supposed to break down. I'll check that. Thank you for your feedbacks and for playing !