Suddenly, I've done the last 9 hard mode runs and not found ANY Epics... I suspect the drop rate for them has been decreased? If it keeps up, I really can't see any reason to keep playing. I was looking forward to earning a costume, but if it's going to take 100 log-ins... I just don't care enough.
When you fix the enhancement failure rate (hopefully by removing it entirely until +5), you also ought to refund players who had already bought some with an additional same amount that they'd bought to date. They're going to feel discouraged having paid for something that wasn't as useful as it is now. Also, pleasantly surprising your spenders is always a plus, as it encourages more spending.
Regarding the Enhancing Stones: The failure rate is a serious mistake on your part. Don't try to sell the players something so worthless that they're grateful to their discernment for NOT buying any. I enhanced my weapon ten times and came up with +1, never having gotten past +2 at any point. This would be infuriating if I had bought any, and needs to be fixed if you plan on selling them without insulting the buyers. Again, I only offer advice because I believe this game can be worth it.
I was looking through the max all-time scores and wondering "why aren't there as many absurdly high numbers as there are on the other games?" After wave 115, I figured it out. It's not that the players can't handle the higher waves, or even that they get bored; it's that the game overloads the object limit throwing enemies at you. I'll bet their adobes crashed XD
It took a while to appreciate how versatile of an ally Veradux is. His stats and techniques all allow him to actually play the 3 styles that you can choose for him. Unfortunately for some of the allies that appear at the end, some styles leave them waiting though half their turns, not knowing how to be useful...
Bug reported: Something seems to be wrong with the program Flipline is using to create games.
It looks like it's stuck in an infinite loop, creating the same game over and over, and they're somehow being treated as different objects, uselessly filling up several game slots.
At this point, whoever picks Badge of the Day is just rubbing dirt in the sore wound left behind when Remnants of Skystone was ripped out of our chests in the Fatality that killed the last shred of hope Kong had for Flipline.
Games like this really put all of Kongregate into perspective. Not only is it poorly conveyed to the player that you can (and need to) move inside the enemy, but several attacks are too random to be reasonably avoided; The main objective, the boss' HP, ceases to progress just before it's complete, without warning; nothing interesting goes on upon a loss that could retain interest, as in, all time spent losing is miserably wasted for nothing; and in spite of how obnoxious the experience is just PLAYING it, the sounds are the most obnoxious of all and can't even be turned off, stopping you from making it the least bit more bearable by playing decent music. I now have to go back to every other game I've played on Kong and up the rating I gave them by one star, because I wasn't appreciating how bad they could've been, but weren't, until just now.
Yet the single most overwhelming problem was that the entire challenge was based FAR too heavily on luck. I spent too many tries getting too unlucky to defeat the final boss that I didn't feel like I actually had any fun at the end. If you make more similar games, I STRONGLY suggest using fewer percentage-based statistics and more damage-and-armor-increases when upgrading. Looking forward to more of your games.
Not that I like to be the guy who's impossible to please, but for a fair critique... As a whole it was very unique. I've never seen a mouse-only RPG before, and the classes were all diverse enough to make it interesting. The upgrade system made sense, and the free re-specs put much-needed emphasis on builds for each fight, and the timing mechanic kept the somewhat-repetitive combat from getting boring. However, the grammar was noticeably bad, the story a bit blunt, my save files glitched a few times, the ending was miserably dissatisfying, and the introduction was missing entirely.
There was no SNES Pokemon :P