Games Achievements My Kong Sign In

ArusDaryl's Comments

Comment

Fear Less!

Play Fear Less!

Apr. 13, 2015

Rating: 15

I'd really like to see, after getting the fox ears, the girl give a high five to foxes she passes without killing.

Blue Moon

Play Blue Moon

Mar. 29, 2015

Rating: 4

Suddenly, I've done the last 9 hard mode runs and not found ANY Epics... I suspect the drop rate for them has been decreased? If it keeps up, I really can't see any reason to keep playing. I was looking forward to earning a costume, but if it's going to take 100 log-ins... I just don't care enough.

Blue Moon

Play Blue Moon

Mar. 25, 2015

Rating: 2

When you fix the enhancement failure rate (hopefully by removing it entirely until +5), you also ought to refund players who had already bought some with an additional same amount that they'd bought to date. They're going to feel discouraged having paid for something that wasn't as useful as it is now. Also, pleasantly surprising your spenders is always a plus, as it encourages more spending.

Blue Moon

Play Blue Moon

Mar. 25, 2015

Rating: 2

Regarding the Enhancing Stones: The failure rate is a serious mistake on your part. Don't try to sell the players something so worthless that they're grateful to their discernment for NOT buying any. I enhanced my weapon ten times and came up with +1, never having gotten past +2 at any point. This would be infuriating if I had bought any, and needs to be fixed if you plan on selling them without insulting the buyers. Again, I only offer advice because I believe this game can be worth it.

Mighty Knight

Play Mighty Knight

Jan. 10, 2015

Rating: 0

Just once I want to touch a ghost and get the soundbite from Metal Slug: "Thank you!"

The Peacekeeper

Play The Peacekeeper

Dec. 10, 2014

Rating: 3

I was looking through the max all-time scores and wondering "why aren't there as many absurdly high numbers as there are on the other games?" After wave 115, I figured it out. It's not that the players can't handle the higher waves, or even that they get bored; it's that the game overloads the object limit throwing enemies at you. I'll bet their adobes crashed XD

Diamond Hollow II

Play Diamond Hollow II

Sep. 04, 2014

Rating: 6

"Oh hey, there's a heart crystal in this pool of blood. I guess I'll just-nope, I'm dead."

Were you a Nineties Gamer?

Play Were you a Nineties Gamer?

Aug. 30, 2014

Rating: 9

I know just mentioning this is going to get me downvoted to hell, but... Where's BattleToads here?

Were you a Nineties Gamer?

Play Were you a Nineties Gamer?

Aug. 30, 2014

Rating: 5

Y U NO POKEMON???

Developer response from saybox

There was no SNES Pokemon :P

Sonny

Play Sonny

Jul. 09, 2014

Rating: 1

It took a while to appreciate how versatile of an ally Veradux is. His stats and techniques all allow him to actually play the 3 styles that you can choose for him. Unfortunately for some of the allies that appear at the end, some styles leave them waiting though half their turns, not knowing how to be useful...

Papa's Wingeria

Play Papa's Wingeria

Jun. 29, 2014

Rating: 106

Bug reported: Something seems to be wrong with the program Flipline is using to create games. It looks like it's stuck in an infinite loop, creating the same game over and over, and they're somehow being treated as different objects, uselessly filling up several game slots.

Papa's Wingeria

Play Papa's Wingeria

Jun. 29, 2014

Rating: 10

At this point, whoever picks Badge of the Day is just rubbing dirt in the sore wound left behind when Remnants of Skystone was ripped out of our chests in the Fatality that killed the last shred of hope Kong had for Flipline.

Sydney Shark

Play Sydney Shark

Jun. 28, 2014

Rating: 1

You may think that your music is so amazing that no one would ever want to mute it and listen to something else. If so, you would be wrong.

Robot Dinosaurs That Shoot Beams When They Roar

Play Robot Dinosaurs That Shoot Beams When They Roar

Jun. 28, 2014

Rating: 0

Why Why Why Why Why Why Why Why Why Why Why WHY are developers STILL not putting mute buttons into their games????

Ultimate Crab Battle

Play Ultimate Crab Battle

Jun. 28, 2014

Rating: 5

Games like this really put all of Kongregate into perspective. Not only is it poorly conveyed to the player that you can (and need to) move inside the enemy, but several attacks are too random to be reasonably avoided; The main objective, the boss' HP, ceases to progress just before it's complete, without warning; nothing interesting goes on upon a loss that could retain interest, as in, all time spent losing is miserably wasted for nothing; and in spite of how obnoxious the experience is just PLAYING it, the sounds are the most obnoxious of all and can't even be turned off, stopping you from making it the least bit more bearable by playing decent music. I now have to go back to every other game I've played on Kong and up the rating I gave them by one star, because I wasn't appreciating how bad they could've been, but weren't, until just now.

Snail

Play Snail

Jun. 28, 2014

Rating: 0

You're pretty lucky Greg gave your game a badge. I honestly doubt many people would play it otherwise.

Outpost:Haven

Play Outpost:Haven

Jun. 10, 2014

Rating: 0

Accidentally pressing space just after closing a terminal menu froze my game...

Town of Fears

Play Town of Fears

Jun. 10, 2014

Rating: 2

Yet the single most overwhelming problem was that the entire challenge was based FAR too heavily on luck. I spent too many tries getting too unlucky to defeat the final boss that I didn't feel like I actually had any fun at the end. If you make more similar games, I STRONGLY suggest using fewer percentage-based statistics and more damage-and-armor-increases when upgrading. Looking forward to more of your games.

Town of Fears

Play Town of Fears

Jun. 10, 2014

Rating: 0

Not that I like to be the guy who's impossible to please, but for a fair critique... As a whole it was very unique. I've never seen a mouse-only RPG before, and the classes were all diverse enough to make it interesting. The upgrade system made sense, and the free re-specs put much-needed emphasis on builds for each fight, and the timing mechanic kept the somewhat-repetitive combat from getting boring. However, the grammar was noticeably bad, the story a bit blunt, my save files glitched a few times, the ending was miserably dissatisfying, and the introduction was missing entirely.

Cactus McCoy 2

Play Cactus McCoy 2

May. 14, 2014

Rating: 3

Stage 7's all "Ahh! Mole people! Use this drill to defeat them."... Why does that seem so heavens piercing familiar?

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate