Police report: Subject was finally captured today. Over the last few months, he's killed 30 and injured more, always in pursuit of little girls which he referred to as "his zombies". He also referred to the victims as zombies, which is why he claimed he had to kill them. Around town, we've found 17 traps, which he would use to contain the girls until such a time as he could bring them back with him. All of the girls he's taken are dead, or worse. He was captured when a police officer found his trap, pretended to be caught in it, but broke out and grabbed him. Now he claims to be a zombie, and we've moved the officer out of town as he claims to be in love. The only similarity between targets is that he always "saw her standing there".
Desperately needs a quality toggle. If it has one, I can't find it. You gotta remember that some people try to play these games on more than 6-month-old PCs, and without lowering the quality the lag takes all the fun away.
"We want you to put out some fires in the camp, but we can't trust you with a portable water jet, like the 15 you just delivered. Use the watergrubs knave!" FILSS is giving these out isn't she?
"We wanted to put the fire out, so we sent down a crew without their equipment, which we scattered all over for miles. Your mission is to go find the stuff and give it to the crew." Does this not bother anyone else?? Who's running this army, The Freelancer Project??
I gotta say though, walkin all slowlike in white pants with a white weapon taking down a roomfull of ninjas definitely redeems this game from the few bugs. 5/5. I also really appreciate the fluidity (when all my other tabs are closed and my connection's at it's strongest).
On the shell minigame, I lost the shell so I went in the end door, just as the shell comes out of nowhere and falls in the hole. If you go in the door and win the game at the same time it freezes...
Normally I would finish this... but the lagging, which always starts when the global numbers appear, even on low graphic setting, only gets worse until it freezes. I have had to refresh now 3x. 4/5 for the autosave - the only reason I could even get the badge.
Diet of the nerdook shark: Mostly zombie meat, but balances with small servings of fruit, birds, wooden/metal crates and explosives. Balloons and car parts are known to be the nerdook shark's favorite treats, but feed sparingly as they have trouble digesting these.
The two things that make this game great: 1) If your wings are the first to go, Chuck snaps, and puts every last drop of fuel he has into dive-bombing the earth in one last-ditch suicidal effort, and there is nothing anyone can do about it. 2) The bombs remind me of Wind-Waker, and on that note this is the first game of it's kind I've played that didn't steal all of it's sound effects from Nintendo.
So goofing off I learned a few things: A) Birds are more dense than trees. B) The slowdown from the end of the boost pushes you to so slow that you go backwards if ground friction slowed your boost. (B.2 The first zone is titled "Hello". C) Somewhere floating sea mines are the standard for livestock boundaries. D) The reason our economy is so bad is because the government keeps investing in anti-gravity pennies. E) Light-speed sheep look like pigs and kill innocent birds, causing them to develop anger issues. Educational!
+1 for every time you killed all the enemy zombies and forgot that she kills you too. Also high-fives for everyone who committed suicide after she was in her cage whenever you could (You can't die after you win).
Does this patch include fixing sanctuary from nullifying your own dissipation shield? How about a drawn card not showing up in hand but still occupying an "invisible" space, having to be discarded when hand only displays 7 cards?
Aw snap, you've written the prequel for me! <3