This has the potential to be an fantastically fun game, but it falls flat on its face. People who like this sort of game want to be able to build up a nice defense, not be constantly one step behind the enemy. The developer really doesn't understand the sort of person who likes defense games.
I don't get it. You can't earn enough money to do anything because the miners run out of stuff to mine and then you have to send them up to the unprotected area where they die pretty much instantly.
Well, I finished the campaign. It's actually pretty easy, it just takes a long time. Just select all of the stars and make them Fighter bases. That's all you need. Your fighter bases will automatically expand. Then set any captured stars to fighter bases too. In the end you'll need to wipe out a few unmaned defense stations, so you just convert to missle bases. I was expecting at last a congratulations! Fun game though.
2) Deselecting a planet is a real pain. It's really hard to know what planet is selected. Sometimes I'm trying to quickly set a planet to be a defensive base, and I realize a few minutes later that I changed one of my economy planets to defensive base by mistake. There needs to be a cleaner way to select/deselect/show selected.
Dammit! We should be able to d/l these and work on them when we are offline. My ISP is screwed today and I was looking forward to working on this in my downtime. Ran to the local cafe just to see if I could get to the SWF files through the HTML code, but they are getting pulled in through some Google function and I don't have time to screw around with Firefox....Grrrr!
OK, so I just took over the defensive base in the 3rd or 4th level of the campaign...Nothing happened. I'm just sitting here controlling all the stars and I'm not moving on to the next leve.
Oh, I tried the "infinity" version instead of the "mission" version and I was able to make it to the second boss. But the "mission" version...seriously, the entire screen is filled with photons after just a few seconds.
Nice idea for a game. Like an updated version of Snake. I died very abruptly. Maybe a health meter, or do you mean for the game to end if you just let someone touch your hair?
Can't collect the big gems that the bosses drop before the level ends. The upgrading costs are too high so you have to beat a few levels before you can upgrade at all, which is frustrating. WASD is good for games with mouse input, since people on laptops would have to cross their hands in order to mouse with right and arrow with left. (So STFU, kling) but you could do both with this game. I have absolutely no idea what the morphing does for you. I never bothered after the first few levels. The ability to jump was way more important than being a tank.
I'm playing on a laptop, so I have to cross my hands in order to mouse and use the arrow keys. ALWAYS give people the option to use WASD in games like this!
It's a lot of fun, but on some of the harder maps you really have to develop your towers in a specific order or else you will automatically lose to the first new type of creep that shows up. (I didn't have money to buy a Gatling gun the first time I got a flying mech.) Also, I wasn't sure I understood the Easy, Medium, Hard. There doesn't seem to be a way to choose one or the other.