Nice little game you have here, did not take to long to beat and and was lightly entertained while doing it. I hope you continue to work on this, could be a decent game with extra levels, shops, etc.
The game play seems more smoother and the AI on both player ships enemy ships seem a bit smarter as well. However, I wish you could conquer the planets and use them as bases as a war game. Just destroying the enemy planets get rather boring after a while.
Lol, another improvement in your game, finally we see extra maps and the difficulty has been ramped up which in turn makes the upgrade shop now worthwhile. Glad to see that the upgrade shop improvements have been raise, since all you had to do in the previous games was to play 1 map and purchase all upgrades. One thing you might consider is changing your turrets a little each time you upgrade since I never like the numbers next to the turrets.
???? This is as basic as it get for shooting something as see how far it gets. No changing the angle of the cannon, just high and long. No upgrades, no shop, just a simple one button shot and hope for the best. However, there are worst versions of this type of out there.
Interesting game, at first I thought it would be fairly linear in game play and it is collecting the brains, but adding in the ghosts made it interesting to figure out your timing and beat the maps with as less moves as possible. A good puzzle game that has flaws, fix them and you really got a good game here.
I would suggest that there is a dot which simulates where you are on the map as you move the mouse, otherwise I really don't feel like I'm actually doing anything in the game.
Basic aiming game with primitive weapons to harvest apples from a tree that gets more difficult with each level. Good idea, but the game play is rather boring after going through half the levels.
Basically stop the crystals from reaching the top by destroying crystal in groups of 2 or higher. Not a bad game, just not much in replay value after playing for a while.
Way to easy to flip the vehicle over and crash, even with the truck with the most mass. Actually it seems mass has no effect in the game as you can make a wheelie using the heavy truck and still flip over with ease. As such, this game need a bit of tweaking to be playable. For example, if you slow down and go reverse, hitting accelerate does nothing until the truck came to a complete stop.
Well, creative design for a breakout game. Interesting for awhile, but soon gets rather boring. Unlocking the gun via the stars was a interesting battle.
Not too bad push the boxes to x marks the spot game. I just do not like the sticky movement, easy to make a mistake. Fortunately you do have a redo key for your last step. The puzzles do get fairy hard rather quickly as level 5 did require a bit of thought.
Hmm, interesting concept, but does not really work. Aiming is terrible, the sights are always in your way. Bullets are lagging and you do not earn enough money to buy new weapons and keep your base health up. A decent shooter than needs a bit of tweaking to be fun.
Nice td game, though the music is way to happy for a war game. The only problem I see is that the turrets are too small and the text in the info box needs work. Also, you need stats for your turrets and upgrades, don't know what bonus I'm getting for upgrading.
Interesting game, just always not enough energy even when max out. The recovery rate is a tad too slow, especially for days 18+. Day 20 is nearly impossible, especially if you miss too many times. All in all a fun little diversion.
Nice improvement in the game play and adding 2 new tower types. Your game is growing well, but I would love to see a campaign mode where you fight a bunch of maps and spend your upgrade points in the shop over the course of the campaign rather all at once.
Nice 'space invader' type game, though I wish you had upgrades for weapons and defenses. Even an occasional power up would be nice as well. The enemies is what makes this game interesting, nice job creating the different enemies and their attacks.
This game is way too slow, the need to collect your money is a bad choice as well as feeding. But I suppose you need some player interaction. I was hoping it would be like your shopping street games. Interesting idea, but need something to make players to want to play to the end.