At least the version is playable, the last one if you get hit you get stunned and you could not do anything but watch your hp go down. To win you just have to use your magic attack as you regenerate mana very quickly. This is a basic fighting game with 'cute' graphics, no upgrades and limited game play as you reach the final boss with no problem. Killing the boss is the only challenge and spawning magic attack will bring the boss down to 75%, then get your heal up and build your mana again to finish.
Interesting game, but there are some serious problems, 1st, you can't station troops over dead bodies so you can't form a defensive line. 2nd you need some kind of formation system so your troops will fight effectively or its just a jumble mess. 3rd no archers so it just boils down to a slug fest with little or no strategic thought. No priests or wizards to help out, priest could heal or banish groups of zombies, wizards could provide buffs or cause area effects. Good basic game to start out though, with more work this could be a fun one. Add in campaign to destroy the source of the zombies and this could be entertaining.
Rather poor choice of making a this version, if you can't die then where is the challenge? You should have made it the enemy cause less damage or give the player extra time to hide. Or better yet, also the player to slide right or left to a different firing spot in order to take out the enemy that spotting the player.
Not much to give an opinion, it works, does what it says it does... It has potential to be a dungeon crawler. But definitely needs a lot of work, stats to see what is going on, types of monsters, skills for characters, shops, skills, etc.
Wow, I can not believe how fast you update your game. Not only that the improvements in each version has made the game worth playing each time. It's been a pleasure seeing your game progress though it's birth and growth and allowing us the players to provide comments for improvement. Which reminds me, it would be nice to have a campaign with different maps and then the upgrade shop can be used between maps than just fighting one map and then upgrade all skill to max. Looking forward to your next version.
A decent TD game with good graphics and game play. However, I do not like the tower placement grid since there are areas where you can not put a tower or foundation on and get a bit confusing during a tight fight and your wasting time trying to find a place to put a new tower. Some of the maps need some tweaking done as well as if is nearly impossible to kill the first boss, the second boss is usually not a problem with good placement of towers. Overall this TD has potential and looking forward in future updates.
Simple concept of waiting for the recharge and picking the most numerous unit to change to your side. Fairly easy game and not much of a challenge as it is nearly impossible to lose any buildings as you can simple change the attacking group to your side. Points for concept, but easy game play and no challenge makes this game a basic conquest game.
It gets way to hard as enemies fill the screen too quickly, I think I died with at least 15 enemies on the screen with about 4 of them needing 2 glyphs to kill. Interesting idea, just a steep survival curve. Not sure if there is a end to the level, will try later since I'm on a laptop without a mouse. Has potential to be a decent game if you add levels and upgrades.
This is a basic TD game needs some serious work on the game mechanics. The first map which machine guns taking out tanks left and right is unrealistic, switch it in infantry and first map would be work. Towers needs an overhaul to balance the game, otherwise you just build machine guns and that's no fun. Good start, just needs more work.
Good idea about the skill upgrade where you can put up to three skill per unit but limited to one 1 skill to use so it makes it so you cant have all your units overpowered. A cinch to farm the first 6 maps for resources before they get locked out. Quick tip just farm all maps dry before moving to the next map and upgrade your units to level 9 and buy the range 15% and life 20% and you will able to farm the first 6 maps with ease. No need to buy any new units for the first 6 map, your upgraded starting units are just fine. Make sure you reset your skills before each new battle area so that your units for the map has the skills, wont do you any good if your rifle troops has the skills and your playing a navy map. This version is far more interesting to play as it provides customization that the others versions lack. But as in all your versions, the battles soon become repetitive and basically all you do is wait to click to spawn another unit.
Besides what others are saying about poor game mechanics, I would like to add that is frustrating trying to click on your base several times to get it to register so as to send troops to attack. Other than that, it is a basic star baron type game with shop upgrades.
It was nice to use a controllable tower, but since it is stuck where you put it it soon became rather boring to use that tower after awhile. It would be better I think if you allow the player to take control of any tower he wants for playability, a simple click to take over the tower. Then the tower reverts back to auto fire when the player wants to sit back and watch a bit or doing upgrades and placing new towers. Also as a player will often miss, taking over a tower is very inefficient but someone fun at times.
Like the new look, now you just need to work on the game mechanics. Glad to see you trying to improve your game and so quick too. I see others don't even try for many months. You just need to work out the kinks in the game mechanics. After that, everything else is cosmetics.
You are not given any time before hell breaks loose. You need to start shooting right away in order to get enough funds to buy anything. Could be an interesting game, just needs some work to make it playable.
You got a decent starter TD game here, now all you need to do is bring it up a notch or two. For starters: an upgrade shop, additional maps to play, a variety of enemies to destroy, etc. Ability to sell towers would be nice. As for ideas, maybe different terrain that influence tower abilities, such as mountain grant additional range, snow increases slow duration, lava adds fire damage, gold increases money earned, maybe even allow terrain upgrades to allow players to create their own terrain while playing. Special towers that boost nearby towers, such as money makers, damage boosters, range boosters, rate of fire boosters. Mega towers that take up more than 1 square, but provides additional abilities beyond ordinary towers. Variety of enemies may include ground, flying, resisters, armored but slow, multipliers, healers, ghosts that can only be spotted by a special tower.
Well, all I can say is I'll wait to you put out your game before making any comments as this is a basic turn based battle simulator. I hope you solve your problems and fulfill your promise of making a game that will surprise us all.
Interesting shoot the person into space type game, my only problem is shooting the idiot into space and not able to collect things. It should be a not stop collect fest from start to finish.
Adding a Hero and upgrades is a vast improvement to your series. Finally, you are starting to make a decent game. The hero that you control really makes this game worth playing, otherwise the game would be just and other simple build base and spawn troops and conquer game. Hope you continue to improve this game.
Could have been a decent TD game, however, the range defenders have a terrible time shooting flying enemies. They often shoot between enemies, which is not good. For the most part this game started out with a good ideas, but game mechanics caused this game to fail poorly.