If you're stunned, it should just skip your turn automatically, instead of inviting you to choose an attack and then saying, whoops, sorry you're stunned so you can't do that.
Great atmosphere and superb graphics but I found the game much too linear. There weren't any real puzzles because, in most situations, it was only possible to do one thing. If you can't see the one way to proceed, just click on a plant or something and a useful object will appear. Some of the screens are annoyingly arbitrary, too. For example, when assembling the helmet-thing for Charon, you're forced to place the pieces in a certain order and you can't pick up or reveal a piece until you've placed the previous one. When you descend into Hades, you need to make a plant grow so you can jump across a gap, even though you don't touch the plant when you jump. And then you need to use a log to walk across another gap, even though it's exactly the same as the one you just jumped. This kind of thing makes the game much less immersive and less enjoyable.
Er, so I'm standing in front of Aristagoras. It might be better if I wasn't holding that glowing red apple next to my crotch, where it looks for all the world like a raging erection.
You forgot the mute button. No, I will not mute the sound on my computer: I use it to listen to music and I want to hear my email and IM notifications.
Level 22: you're supposed to make a ball with black and white stripes on the top half and the bottom half, but with the white stripes on top lining up with the black ones on the bottom. I have done this but it's not being accepted because the ball needs to be rotated a sixteenth of a turn to perfectly match the one drawn on the box. Dude, it's a ball. Once it's dropped in the box, you won't know what orientation it had when I effing made it!
Level generation needs to be improved. At level 8, I was given twelve empty jars out of 22. That ate up all but one of my shots and then level 9 gave me thirteen empties out of 21. It's impossible to progress in the game when you're given levels like that.
More detailed instructions would help. Each time a vase is hit, it fills up a bit more, or is destroyed if it's full. You need to mouse-over the spinning things, which get you more shots.
I've won all of tracks 1-7 but I'm getting nowhere with track 8 -- I think my best result is finishing last but "only" 12 seconds behind the leader. Does anyone have any tips? I'm driving the Time Runner, if that makes any difference. (I've enough cash to buy the Dirt Truck but I'm going to skip that one and wait 'til I can afford the Muscle Man, since there's no stat on which the Dirt Truck is better.)
This is fun but I much preferred Grand Prix Go. Why? It had a better upgrade system, which let you upgrade the components in the order that mattered most to you. It had better boost, where you could use a bit here and a bit there, rather than just hitting a key to use it all at once. It let you qualify so you didn't have to try to win from the back all the time. I really don't like the cymbal-crash when you win a medal. But I do like collecting cash on the track.
This doesn't really work for me. Half the time, it's impossible not to progress because the game flashes question marks whenever you click in the wrong place. The other half of the time, it's unnecessarily hard to make progress because things have to be done in exactly the order the programmer thought of them. For example, when you're removing two bars of a fence, you have to do the left one first; when you're building the well, you can't reveal the rope until you've placed the spindle. So the puzzles alternate between trivial and annoyingly arbitrary. Not a good mix.
Meh. The gameplay's kinda dull but, hey, different people like different things. However, you really need to let the user turn down the graphics quality. On my laptop, it lags horribly and the cursor moves in one-inch lumps, which removes any hope of a skill element from the game.
So, wait. There's a mute button that doesn't mute the sound and a retry button that just takes you back to the menu and makes you sit through the missions intro again. Does anything in this game work as described?
I'm sorry but this game is junk. The player's sole input into the flight is one mouse click. It doesn't even matter if you time the click badly: I just won despite accidentally kicking with the lowest possible power, and I didn't even need my second kick. What's the point of a game where you click once and then have literally nothing to do for several minutes? If I wanted non-interactive content, I'd go watch TV, damnit. I actually think the animation of the boss is pretty good but it's not good enough to watch for that long.
What an awful user interface. Why on earth do I have to click the mouse within that button when pressing any key would be fine to kick? And why does it seem to wait about half a second between my click and the damned kick? And, gawd, do we *really* need badges for another version of Toss the Turtle with different graphics?
Dude, 80% of people are right-handed. Why the left-handed controls? (And WASD is unusable on a French keyboard, where the top row is AZE..., middle QSD..., bottom WXC...)