Games Achievements My Kong Sign In

beeble2003's Comments

Comment

Clockwords: Prelude

Play Clockwords: Prelude

Jan. 08, 2012

Rating: 3

"Recent words from other players" is a lie, isn't it? It's always the same list of words...

Pixelvader

Play Pixelvader

Jan. 08, 2012

Rating: 5

By the time you've upgraded your weapons most of the way to the max, the game has become "Dodge the red stuff while trying not to look at the screen because it'll give you an epileptic fit."

Pursuit of hat

Play Pursuit of hat

Jan. 08, 2012

Rating: -29

Oh great. Another platformer where you walk to the edge of a platform, hit jump as you reach it and nothing effing happens. Why, oh why, do so many games get that simple little thing wrong?

The Idle RPG 2:Renicipation

Play The Idle RPG 2:Renicipation

Jan. 08, 2012

Rating: -5

I don't get it. Specifically, I don't get why somebody would put in the time it takes to write a roguelike RPG and then not actually let anyone play it. Maybe there is a point and I'm completely missing it...

Where is 2012?

Play Where is 2012?

Jan. 07, 2012

Rating: 10

Absolutely beautiful, especially with the Cage-like soundtrack. It's a shame that the Christmas tree puzzle is rather out of place as it's orders of magnitude harder than anything else in the game. The skip button for that is a welcome addition but it would be better to design a new puzzle that better fits the context.

All That Matters

Play All That Matters

Jan. 07, 2012

Rating: 1

I like the way the characters have different abilities and so on but they have too much momentum, which makes the controls awkward. There's nothing wrong with making a game challenging but it should be done by level design, not by making the controls hard to use.

Bubble Tanks

Play Bubble Tanks

Jan. 07, 2012

Rating: 1

I think the secret of levelling up is to fly in a spiral around the centre. The difficulty of your opponents seems to be based on the distance from the centre so if you only move away from it slowly, the enemies don't get much more difficult. Once you've maxed out your ship (or think you have) then you can fly off into the distance looking for the big badass.

Bubble Tanks

Play Bubble Tanks

Jan. 07, 2012

Rating: 2

Another thing this game needs (and this one's in the sequel, too) is a progress meter. It seems like ages since I leveled up -- is that because I'm maxed out or because I'm taking too much damage? If I am maxed out, then gaaaaaah, they chose a really bad ship for the "best" one. One bullet plus one bomb sucks since it's hard to aim the bullet and the bomb moves slower than the ships so can't be targeted. You just have to fire with the bullet and hope you'll get lucky and have some dumbass enemy fly into one of your bombs. I much prefered the triple shots (either parallel or in-line).

Bubble Tanks

Play Bubble Tanks

Jan. 07, 2012

Rating: 1

So, earlier I complained about the lack of a mute button. It turns out that there is one; it's just not accessible while you're playing. From the main menu, you can separately mute the music and/or the sound effects. Hooray!

Bubble Tanks

Play Bubble Tanks

Jan. 07, 2012

Rating: 24

This game needs: a pause button, a mute button, a map, repeating weapons, choice of upgrades... All of those were implemented in the sequel so it's a shame Kong chose to put the badge of the day on this version.

Versus Umbra

Play Versus Umbra

Jan. 06, 2012

Rating: 3

@zedasfoia Yeah, you and 6,252 other people. Good job they didn't all post comments about it or we'd be overrun...

Versus Umbra

Play Versus Umbra

Jan. 06, 2012

Rating: 3

I'm bored. What's the point of enemies who think so long between aiming and shooting that you can just walk out of the way? And, hey, even if you don't, you can walk faster than their "speeding" bullets anyway.

Developer response from Arkuni

I'm pretty sure you can't.

Aether

Play Aether

Jan. 05, 2012

Rating: 6

Needs a mute button to kill the music, though "music" is a fairly generous term for the endlessly tedious repetition of the same few notes. No, I will not turn off my computer's sound: I want to hear my mail and IM notifications, thank you very much.

Park Havok 2

Play Park Havok 2

Jan. 04, 2012

Rating: 1

Graphics give me a headache.

Rock Paper Scissors Puzzle

Play Rock Paper Scissors Puzzle

Jan. 04, 2012

Rating: 3

Er, isn't it traditional to stop the timer when the player wins the game?

Amoeba

Play Amoeba

Jan. 03, 2012

Rating: 6

Poor gameplay. The difficulty curve is all wrong. Any level with a DNA fragment is trivial because you can just eat it and wipe out all the viruses; the other levels are also easy as the viruses barely move. But then the boss is practically impossible -- moving quickly and killing you quickly. And, biologically, it's nonsense. Viruses are much, much smaller than bacteria but, in the game, bacteria are little dots and viruses are the size of coins.

Sweet Dreams Arabella

Play Sweet Dreams Arabella

Jan. 03, 2012

Rating: 8

Cute but really poor gameplay. I got to level 5 just by picking a lauch angle and clicking as fast as I could; then I got bored and my wrist started to hurt from all the clicking so I gave up. I'm not sure if my strategy would have won the game, as more and more bad guys were getting through but it still got me a long way. Good games don't let you get very far by random clicking -- you should require some sort of skill to progress.

Ether Cannon

Play Ether Cannon

Jan. 03, 2012

Rating: 248

Nice game but it needs a pause button (not my fault if the phone rings while I'm playing) and autofire (why would you ever want to stop shooting?).

William and Sly 2

Play William and Sly 2

Jan. 02, 2012

Rating: 75

Are all you guys who're asking for the location of "the last journal shred" and "the last mushroom" serious? How are we supposed to know which ones you're missing?

Developer response from Kajenx

Haha, that's what I was thinking. :3

William and Sly

Play William and Sly

Jan. 02, 2012

Rating: 1

This is a great game except that it's completely ruined by the final boss. Seriously, dude, what were you thinking? Did you somehow imagine that inducing the player to rage quit is a good thing?

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate