The controls at the beginning are so utterly awful that the game is just no fun. What possessed you to make a game where the new player has to endure something utterly tedious before they can get to a likable game? First impressions count for a lot on a site with 30,000 games on it so why deliberately create a bad first impression?
Ugh. The controls feel horribly unresponsive and shooting is awful. It would be much better to just shoot forwards and be able to shoot while jumping. Whatever pair of keys you use, the idea of pressing one key for a long-range shot (which seems to go a randomly inconsistent distance) and holding two keys together for a short-range shot is terribly unintuitive, especially when short-range shots are much more useful! This is all a shame as the graphics and idea behind the game seem to be pretty good, though I've no idea why you chose the name as the game seems to have nothing to do with the Finnish Kalevala legends.
It's so funny to read the hints and tips that people leave in the comments. Seriously, guys -- do you think it makes you look intelligent when you give advice on how to get to level 3?
I still want a proper weapon. The kitty is slow. If you miss, there's a good chance it will get lost in some inaccessible place so you have to die to get it back. There are places where there are so many bad guys that, even if you hit, you can't get in to get your kitty back so you have to die anyway. The kitty should attack enemies that cross its path while it's sitting waiting for you to get it back.
Oh, I see. You get a weapon if you go right from the start. I went left. Now can we have a weapon that kills the enemies a bit faster so we don't spend half the game waiting around?
Dude, if you're going to fill the world with monsters that kill you when you shoot you and kill you when you touch them, GIVE ME A ****ING WEAPON! I've been playing for five minutes, during which time, I've not managed to get farther than about a screen's width from the initial position because it's so easy to die. This makes gameplay massively unbalanced and massively tedious.
Reading the garbage in the description makes it sound like this game is "Black and White" or something. But, no. It's just throwing people in the air. What kind of a moral choice is that? And the "consequences" of my act of throwing people in the air are that I get money. Whoop-de-doo. Rare is the game that is so tedious that I don't even persevere to the easy badge but this is one.
Sorry but this doesn't work. I don't see the point of the items and equipping stuff -- maybe I'm just being dim but I think you need to explain all of that much better. If equipping is important, why can't I do it between levels? If it's not important, why is it in the game at all? Even ignoring that, the gameplay is poor. When gems are removed, the remaining ones fall in unpredictable directions, which means there's almost no strategic element: it's just a case of picking off groups at random and hoping things fall into good places for you. And when groups do disappear, it's pretty common for new groups to be created and not detected by the game. You tell us to build combos but the game thwarts this by not making those combos happen.
Level 1 makes for a dull game with dull music. Gameplay is much too slow, not at all challenging and doesn't seem to have any relationship whatsoever with the music. Level 2 is impossible because there are times when new dots appear almost simultaneously and it's impossible to tell which one arrived first; also, it seems that you have to take out all the dots on any branch before going back to the main line or a different branch, even if that seems not to respect the order in which they actually appeared on the screen. This makes the game infuriating: you ask us to perform an incredibly simple task (remove the dots in the order they appeared) and then make this task impossible by having dots appear so close together that there's know way of knowing which one came first.
The natural comparison is with Canabalt but, for me, this game isn't nearly as good. Canabalt has nicer graphics and much cooler music. The big thing that's missing is control over jumps -- you always jump the same height, which can be a real hindrance if you're trying to hop over two closely-spaced bushes. Indeed, sometimes, you have no alternative but to run through a bush because it's just not possible to jump over it. For me, the upgrade system goes against the simplicity of the one-key gameplay but I agree with lordramuel that the upgrades never feel grindy. Overall, it's a nice enough game but I doubt I'll come back to it once I've got the badges, whereas Canabalt keeps drawing me back.
This could be a great game but the controls are so annoying. The guy feels so unresponsive to the keys and the mouse aiming is too precise -- bullets move in straight lines so how do they hit my aim point while missing everything between my gun and there?
Meh. The minigames are good fun so why not just let me play them instead of forcing me to watch (or, rather, skip) the incredibly boring animated races?
It's just as easy to get 1 grain of sugar into a cup as it is to get 100. So why do I have to wait sooooooo long for the levels to complete? Especially on level 3 where the words on the screen block the flow of sugar. Really poor design, there.
So, er, as a T-Rex, I can change direction while I'm in the air? Ooooookay. What mysterious propulsion system lets me do that, I don't know but, whatever it is, it burns calories so, whatever laws of physics it breaks, it does at least obey conservation of energy...