Errrrrrr, I just played a thin cut and, despite the interface indicating that the object ball would travel towards the pocket, I was fouled for missing all the balls!!!
I like the game but I've done 41 of the levels across two or three sessions and it's pretty disheartening to know that there are still 59 to go. I guess the point is that, after another five or six sessions, I'll be done. Thing is, I only came back to this after Kongregate randomly recommended it to me so it's likely to be several months before I play again...
A simple test for any falling blocks game: do you get a better score by playing randomly or by playing skillfully? If the answer is 'randomly', you have a bad game on your hands...
Looks like a good game but it's crippled by the AWFUL controls. Why WASD? Why not, say, WESD so that the key you press points in the direction it moves you? That would have the bonus of working on a French keyboard, too. And, for the ultimate answer to the ultimate question, why not just let the user define the controls? Ends all these arguments in an instant. PS: I can't rotate my keyboard because, like millions of other people, I'm using a laptop, duh.
Meh. RSI-inducing clickfest and the story just seems like a random excuse to use the words 'sushi' and 'recipe' instead of 'point' and 'achievement'. You've done much better games than this so I look forward to next month's.
All that stuff with the glass just got tedious. Is it really necessary to use nine glasses of water and three of orange juice? Getting a glass of orange juice requires ten separate actions and you make us do it three times. Wouldn't once be enough? Reward us for being clever, not for being willing to do the same thing again and again.
Why does the tank editor reset the author to "Bubbletanks3" every time you change your tank? I don't pretend I wrote your game so how about you don't pretend you designed my tank?
@Roy007: No, to win a coin, you need to be putting the correct amount of power into it when the level is completed. It is not enough to just hit the coinat some point while doing the level: the power must still be there at the end. However, in levels with more than one coin, you can get them one at a time by completing the level more than once, with different coins hit each time. I believe this is the only way of getting both coins in the final level; in earlier levels, you can always get all the coins in one play.
Ohhhhhh, I seeeeee. The idea of "If a plane is going to Charlotte, take the guys who want to go to Charlotte, not the guys who want to go to Atlanta" is called "advanced routing" by the game. Remember that, the next time your airline takes you to the wrong ****ing city!
An OK game but, sometimes, the AI sucks. Just now, I had a plane routed Atlanta-Memphis-Charlotte. In Memphis, there were two people who wanted to go to Atlanta and one who wanted to go to Charlotte. The AI chose to put the Atlanta passengers on the Charlotte plane, instead of the one who actually wanted to go there! (There wasn't room for all three.)
The mode that lets you play chess against the computer is terrible and about the best that can be said for it is that it seems to play legal moves, though it doesn't know about en passant (or promotion of pawns to anything but queens). After 1.e4 2.Bc4 3.Qf3, it almost allows Qxf7 mate on either the fourth or fifth move.
Any casual player will benefit from the novice and beginner sections, which will help them see and exploit opportunities in their own games. Stronger players will find these levels rather easy and the harder ones are spoilt by bad computer responses, which often turn a mate in 3 o more into a mate in 2 and sometimes even allow white checkmate after a move that should lose the game. There are some genuine errors, such as those below but thats inevitable in a game with 650 chess puzzles and should be easy to fix. I think there's a nice mix of positions could come from real games of chess and ones that are obviously composed to look pretty. For me, though, the 'stylish design' is a hindrance as it takes a while to recognise the piece designs at a glance and, several times, I thought I'd delivered checkmate only to discover that I was attacking the opponent's queen!