Woot! Won on day 59 on hard difficulty. Anyone beaten that? I admit it was a very lucky start -- I had a lab, a school, five malls and the city hall very close to me.
I lost interest at the point where I drove right to get to options and, before I'd had chance to set any options, my truck had driven itself off the screen to select "back". That's a really terrible interface.
Meh. Right on the first screen, if you click on the door, you get an overhead view of the chessboard-thing. What kind of sense does that make? Also, it says "Something is missing here", which it is: the left-hand rook doesn't have a flag on it, which it does in the main room view! If you want people to play a game that involves careful observation and puzzle solving, at least get your continuity sorted out.
Seems quite glitchy. Several times on the last level, I'd duck out of cover, shoot, nothing would happen and I'd stay up pressing my mouse harder and get shot. And the guy once took pills when I'm sure I pressed Q (switch weapons) instead of Z (take pills).
Did the "hard" difficulty level just get easier or was I incredibly lucky? Every time I've played on that level before, I was really struggling but, just now, I won the game (new constitution) in 64 days, my fastest yet.
For those who can't find the final boss, just spiral out around the start point and you should find it before too long. If you fit radar to your ship, I think that points the way, too.
Beautiful graphics but this whole "ghost" thing makes no sense to me. What on earth is it about? Are you just saying I can play each level as many times as I want? Most games have that and they don't feel the need to invent a special name for it...
This is an OK game, I guess, but I'm waiting for the male version, where you have to find your ideal gun. You can make yourself happier by shooting stuff, if you have a gun, or drinking beer. You can get rid of your gun by selling it; dirt jams your gun and destroys it and the gun-control politician steals it from you.
An excellent game. My only quibble is with the scoring system which, in effect, penalizes you for winning quickly. Obviously, if you win the game in a small number of days you will have secured less territory, killed fewer zombies and had fewer people in your town than if you'd taken longer, and this means you score less. To get a high score, you need to grind away, conquer the whole map and achieve as many objectives as possible (four endings, I think). If anything, that means the goal should be to have as low a score as possible when you win the game, as this implies you did it quickly. But that idea gets messed up by the fact that you get more points on harder difficulty levels.
As mantil points out, the conversion from chests of tea shipped into cups of tea consumed is clearly wrong. Assuming that a teaspoon of tea (which is enough to make a cup) weighs 5g, 200,000,000 cups of tea per chest equates to 40 tonnes! 40 kilos (about 90lb) sounds more likely so I think they're out by a factor of 1000 or so. Having said that, the game works pretty well. The game play is good and the risk of sending opium to 'risky' ports is high enough to make you think about it but low enough to keep the game interesting.
Why won't you just let me play the damned game? I sat through your interminably long instructions and, now, I'm getting really bored of clicking on these stupid cut scenes where people moan at me about the stupid monsters.
Fair enough.