@jokubas1234 I'm sorry. Unfortunately, not every game can be played by everyone. Yes, the game could be modified to be played by colour-blind people but, even then, the fully blind or those unable to use a mouse still wouldn't be able to play. Colour vision is an integral part of the world experience of the great majority of people and it would be wrong to act as if colour didn't exist just because it doesn't exist for some people. I do sympathise, especially when more important things are denied to the colour-blind (red LEDs that turn green to indicate that something has finished are a pet peeve) but, at the end of the day, it is just a computer game.
When you're different to all the similar games, you have to ask yourself if that's because you're being original or if it's because there's a right way and a wrong way. All the other games scroll the music past the 'time point' but you scroll the time point past the music. This means that the time point has to jump at the end of each screenful, which makes it hard to look ahead and makes for lots of tracking about in mouse-mode. In the normal way of doing this, the player only has to look at one part of the screen. All the other games like this scroll the music vertically, which means that keyboard control is by a single row of keys. You scroll it horizontally, which means you have to use one row per note. But it's very uncomfortable to hold your hand across the five rows -- that's why you have a home-row in touch typing, not a home column!
Maybe I was just lucky but I finished level 25 on the third attempt; 23 was the hardest for me. Hints for level 25: 1) you can stand in the gaps between the four stars that move up and down together, which lets you get to the lever; 2) for the next set of four stars (one horizontal, three vertical), jump across the first set of spikes while the star is moving towards it but late enough that it's turned round and gone by the time you land. Jump over that star while you're under the middle vertical one.
Great idea for a game but the excessive precision required with the controls makes for tedious gameplay. Jumping over spikes gives *very* little margin for error and it's also very difficult to jump close to a corner. Jumping always takes you to the same height, which means that tediously careful timing is required any time there are spikes above where you're trying to jump. What you really want to do is tap jump to do a little jump but you can't, so you have to jump early and hope that you're low enough again by the time you get under the spikes.
Great fun! To beat levels 1-35 or so, upgrade steadily and fly in circles around the group of enemy ships, firing inwards. Keep moving and the enemies' 'homing' bullets will spiral around you but not hit. When you get large number of 'boulders' flying at you, fly away from them, firing backwards -- as they home in on you, they'll line up behind you. To beat levels 36 onwards, fly up and down one side of the arena. Once your ship's decently powerful, the enemies won't be able to get close enough to do you much damage.
How many times did I play this before I realised I'd get better fuel economy by lifting off the gas while in the air?!? As you can see, I'm not used to driving one of these. :-)
Great fun to play. A couple of small criticisms: slow-mo mode doesn't add anything, as the game's not so difficult to play at normal speed, and front-wheelies should count towards your score!
Level 6 can be done with about $1,650 spare. Just string six wood walks across the gap and support with five struts from the top. The bottom support points can be ignored.
From the instructions: "We have been listening [...] attempting to fix bugs as you report them." And so much of the game is about "fixing" bugs, too. :-)
GRRRRRRR! I clicked the link to see the map and it doesn't open in a fresh window/tab. So I got booted back to the last time it autosaved, which was before I got most of the way up that damned wall. GRRRRRRRRRR!!!!
Pfft. Here was I, building a huge meteor, 41 miles and counting. And I won the game because something randomly created was already big enough to get through the atmosphere and make the final strike.
Nice little game. I was going to say that the badge seems a bit easy for a 'medium' but there's somebody else saying it's too hard so I guess that means it's about right! :-)
Interesting game but the interface is a bit annoying. I have a bunch of buzzbots sitting on a purple hex and I can't for the life of me convince them to move off it so they're not taking damage just for being there while they attack the enemy hive.
Also, it should be clearer what the 'challenge' is for each level. For most of the early levels, it's a 'hole in one' but, for example, in level 6, it seems to be to win without dropping any red blocks and, in level 14, to win without detonating the exposive block.
Overall, a nice game. Two annoyances: there's a big lag (several seconds) between a brick falling off the screen and being credited with the score, and the bricks fall tediously slowly. This means you have to wait for quite a while after the last brick has fallen, to see if you made the target score without needing another shot. It could be that these effects are both the result of the game being ridiculously CPU-hungry. My laptop isn't crazy-powerful (1.33GHz Intel Core2 Duo) but I rarely have any problems playing games on this site and this one shouldn't need a lot of grunt.