Beginner 65 has no mate in two. 1.Ra2+ Ba4 2.Rxa4 Kb8 3.Qxb8 mate is the fastest. If 1.Qd4 then not 1... Ka6 2.Qb6 mate but 1... Kb8 and white takes another four moves to mate.
Unfortunately, the fact that Flash can't do right-clicks cripples the interface because it requires two-handed co-ordination. Because of that, this will never be as good as the windows version, even if you include some mechanism for clearing around numbers where you've already found all the mines (which is essential for a fast time). It's also rather laggy, especially on the first click -- perhaps because the map is being generated? You should do it like this: when the user starts a game, the map is generated and a random free square is chosen; then, if the first click is on a mine, the mine gets moved to that square.
Seems pretty good, though the alien fire power does ramp up a lot on level 3. Also, the spread triple-shot is awful and you start showering the player with the things around then. Triple shot = massive amounts of firepower directed exactly where I want it. Spread triple shot = single shot directed where I want it, plus two shots that I can't aim so might pick up a few lucky kills. That is not an upgrade!
Nice game but the extra turrets seem to be a great hindrance. The best way to play this game is not to try to send the asteroids back into space but to deflect them so that they miss your turret. The extra turrets give you less space to do this. What's worse is that, more than once, I've had the other turrets try to deflect asteroids into me! It's a real pain to be fighting against guys who are supposed to be helping me. So, when I get an extra turret, the first thing I try to do is deflect an asteroid onto it to get it out of my way...
I want to live in this place where they pay you to put gas in your car, pay you to have wheel clamps removed and reward you for bursting kids' balloons. Where I come from, it's the other way round. :-(
You finish a level and it says that your progress has been saved and you should quit to get to the menu and reach the next level. When you press quit, you're given horrible warnings about your design being lost and, indeed, it is. That's really poor design. Why can't there just be a 'next' button when you finish each level? That way, designs for levels aren't lost as soon as the player wants to try the next level.
Love the idea. *Hate* the implementation. The click-click-click-click-click drives me up the wall. Please, for the love of all that is holy, click on a piece and then cursor keys to move it. And the piece stays selected until you click another one.
All that writing on the screen is very distracting, especially with it being at the bottom where all the action happens. Put it up at the top, out of the way!
Great idea, great graphics, great music. But the gameplay is awful -- sorry. There are far too many times where you have to make a pixel-perfect jump. If you miss a pixel, you're never quite sure if it's because you're not strong enough to reach it yet or because you just jumped from the wrong place. And then you have to climb back up to where you were to try again. And again. And again. Even the basics are wrong. At the start of the game, all you can do is jump left and right until you have legs. That's fine but *please* let me hold down jump to make repeated jumps. The upgrades are nice until you get wings and then the game gets awfully tedious because every little jump is now accompanied by two seconds of flight, whether you want it or not. I don't want to have to wait two seconds to make my next move, thank you very much. Upgrades are supposed to make my life easier, not harder! Tidy all of this up and you'll have a great game on your hands!
Got bored on level 5 after holding s would repeatedly get me through the first laser and then fail to protect me from the next one. Nice idea but the game just feels so clunky to play that it's not enjoyable.
This is kind of annoying. Upgrades usually make you more powerful in some way but moving to two trolleys really slows you down because the second one fills up with tiny bits of gold that bounce everywhere.
I can't for the life of me get the hard badge. But it looks perfectly pitched -- it feels achievable (I've come close) but hard, which is exactly what it ought to be.