After being able to play for a while I've found this is actually a pretty fun game. I don't know why it's fun, it just is. 4/5 -1 for relying on an external server.
A decent game with a good sense of humor but the combination of random battles and frequent back-tracking is not a good one. Just because you're parodying common RPG elements doesn't mean you need to use the worst ones.
What's with the enemy spawn rate? I played a single game, at least half an hour, explored at least 300 bubbles (that's a lowball estimate, cause I stopped counting about 10 minutes in at 100, before I started racing through bubbles without clearing them). I saw 2 dozen+ Destroyers, 1 tri, 1 carrier, and no BFTs...that's a horrible spawn rate. When you're going to make one of the badges dependent on killing 4 enemies, you should make sure all those enemies have reasonable chances to spawn.
Main complaints:
Gloople TK's don't count as kills? Why not? If I kill a melter right in front of 10 glooples I should get the kills.
The Amalgram is described as not being able to eat things bigger than it, yet I've been eaten by ones half the size of my guy, they just expand when they hit me.
Lol! Just finished this game on another site, pop over here, and there it is again. Very fun game, with interesting puzzles. The only one I had trouble getting was the Tic Tac Toe one...
"It’s just ridiculous that maps marked ‘easy’ are incredibly hard due to enemies having 50+ armor."
Referring to Shoreview I take it (since that's the only map marked easy with little xp gain)? It's hard to see, but the actual difficulty is "Easy?"
Step 1: Tech to the military age (where you can build infantry)
Step 2: Buy a double cannon turret
Step 3: Let your turret kill all enemy infantry, use bombers to kill tanks
Step 4: Tech to the last age
Step 5: Buy an extra turret spot
Step 6: Buy an Ion Cannon
Step 7: Buy another Ion Cannon
Step 8: Sit back, relax, mute your sound card, and let the game run for a while
Step 9: Spam Super Soldiers.
I love the new mage upgrade system. It's so much easier to use than Protector 1's version, and a lot more strategic. Slowing Fire Mages and debuffing Cold mages is enough of a change to make this game better. Well done.
Other things I've learned from Pandemic 2
The instant a country shuts its borders that's it, nothing can get across. Not your infected insects, not rodents, not even the air that's carrying your virus.
Hospitals can continue running and helping to develop a vaccine when the entire population of that country is dead.
Things I learned from this game:
The nations of the world will shut down all infrastructure if a couple of people in Australia have the sniffles.
All doctors can detect diseases with no noticeable symptoms, and all people are hypochondriacs coming in for checkups every few days.
No one will ever die from a disease that has only a few symptoms...even if those symptoms are heart and kidney failure.
Madagascarians will survive the coming viral apocalypse due to the fact that they have no airports and ship crews never get infected.
Relatively fun. It's extremely annoying, however, when the entire world shuts down because your 0 visibility no symptoms disease has infected 4 nations. They've either got some really good doctors (and really hypochodric citizens) or the games just messed up. Original was better, 3/5