LOL @ the way the last level has been changed subtly so that the youtube walkthrough doesn't work (you need to set it up with a couple of moves, and then there's one point halfway through where you have to try and correct the positions in top centre, which doesnt work, but then later on you walk through that point and everything is fine and you end up doing the same as in the YT again)
I like the idea of experimenting with this stuff. Problem is, you need to at least make the game FUN in some small kind of way, instead of compeltely arbitrary (falling blocks level is basically: stand still. Occasionally tap left or right VERY gently - if you hold it down, you'll skid and automatically die. Stupid) Its also not helped by having such poor implementation - e.g. really crappy collision detection and major glitches. So, 2/5. And that's only because it was at least experimentally inventive + had some great rhythm-tastic music.
this sucks completely: saves the files on the client, instead of hte server - I had to reinstall my browser, and so this stupid game has now lost all my save games. Rating this to 1/5 for the lazy programming.
rated it down to 3/5 because of the stupid stupid stupid GUI that did NOT give me any of the skills on level up even though I selected them, so I died the moment I stepped into the gold battle - and yet all my skill slots were free. That's just stupid :).
rating this down from 5/5 to 4/5 because I'd forgotten how incredibly annoying the lack of autofire is. There is NO EXCUSE for not having autofire in a game like this.
re-rating this down to 1/5 because the incredibly bad controls make survival mode so painful to "play". Fixes needed: 1) the most basic RTS control FROM FIFTEEN YEARS AGO! = choose whether units "move to attack" or "hold position". 2) fix the bugs in your handling of ctrl-number groups (e.g. cannot reassign groups if any of the ships are alive still! Stupid) 3) fix your Picking code so that it's possible to select the unit you're trying to, not a random unit that's nearby and NOT moving the currently selected unit when you were trying to switch to a different unit!
Snore. 2/5. After the first 2 minutes, so very painfully dull. And the graphics are ridiculously huge if you want a game on this scale- need to make the bots much smaller. And, maybe, you know ... make the game "fun" too?
Changing my score to 1/5 because it's removed 9 levels I'd completed (confirmed because Kongregate is still showing those 9 as completed in its badge status - its just hte game which is screwerd up). And I HATE having to redo levels because of bugs in games!
Now playing level 41 for the 8th time, all because of the two bugs: the one where the powerglove simply "doesnt work" and the one where it starts ignoring mouse clicks completely if there's too much on screen at once.
arrgh. IT's the keyboard + mouse code - it doesnt run properly when there's too much stuff on the screen, it doesnt detect clicks, dosn't detect keypresses. Sob.
Stupid stupid badly implemented game. Kongregate recognizes that I've reached a level (shows it on the badge progress), but the game does not, because I was playing on a different compuiter. Game is forcing me to starty from level 1. Well, that's the same as the rating I'm now giving: 1/5.
2/5 for stupid nonsensical solutions with no idea how to do them except random click-n-pray, -1 for TURNING THE MUSIC BACK ON every time you move to next screen. Ugh. 1/5
hmm...if the code would check current mouse position and last mouse position, this would work fine on touchpads I think - it's because it's not working out where your pointer has travelled that it's missing lots of the ones that you actually DID touch, but it didn't recognise. Easy to fix.