Bugs: After "tomorrow will have few customers" event, no customers for a week. Bug: amenities disable themselves permanently, no info on how to get them back, have to demolish them. Bug: amenities can't be built after they've been built once. Nice ideas, but game needs a lot of bug fixing. 2/5
Tips keep saying "chain different things" - but that's not allowed by the GUI. The "tutorial" didn't contain any instructions. I've got 8 battles in and never spent any points, because NONE of the abilities say what happens when you spend points, so I have no idea where to spend them. Great graphics, but 1/5 for terrible, confusing, obscure gameplay
Wow. So, when you say, "MOVE to this point", 25% of time goes nowhere, 25% of time goes in a different direction, and only goes where you clicked about half the time? How did this even seem like a good idea for a control system?
To the people complaining about bad collision detection etc: it's a Nerdook game - you're not supposed to PLAY it. Just because there's controls, you're not supposed to use them. You're supposed to sit there and laugh at the animations. Just keep launching and buying upgrades, and everything will happen automatically...
Full of bugs (why does it pick random stupid start points for each level when you re-try? why does it sometimes get stuck in the "firing" animation and stop letting you take any shots for the whole level? why are the collision ranges wrong for half the animations?) and terrible control system. 1/5
Nice concept, nice animations, but ... adds zero gameplay to a game that's been done to death already. I kept hoping you'd done something innovative, to go along with the great theme and animations. Downrating because it quickly gets MORE boring than most of the clones already out there :(.
nice game, but ... the lag (looking at it, you've got serious frame-rate problems - its not smooth, and the clicks/button presses are getting lost because of that) and the bad collision detection ruins it. I can't even complete puzzle 1 - my pig "teleports" by 50 pixels into the arms of the bear.
Walkthrough crashes every time. Game loads and runs fine, but walkthrough loading bar goes haywire. I already gave it 1/5 stars for making it a "separate game" on Kong. Is there a way to give less than 1/5 stars?
the only puzzle I couldn't understand was the mirror / robot. I had to do it three times before anything happened. Also, one of the clock positions in the room with rotary dial was WAY too pixel-sensitive - clock on the right, I could see where I was supposed to put it, had to click 5+ times in random spots before it would accept the click