Games Achievements My Kong Sign In

blahedo's Comments

Comment

The Imperium

Play The Imperium

Aug. 29, 2009

Rating: 0

Decent concept, but I gave it 3/5 for mediocre gameplay and terrible instructions; and then I got to (trying to) save it. Ye gods. It demands 10M just to save one slot, and it grinds at it for, well, I left it for about an hour and it didn't finish, left it overnight and my browser had halted it for me. Truly craptastic. 1/5 unless the save gets fixed.

Desktop TD Pro

Play Desktop TD Pro

Aug. 22, 2009

Rating: 0

Scenario 23 can definitely be beaten without juggling. It's all about the bash towers.

Demolition City

Play Demolition City

Aug. 10, 2009

Rating: 0

$241,594. Short and sweet.

William and Sly

Play William and Sly

Aug. 04, 2009

Rating: 0

I didn't see a pattern on the boss, but I did notice one key thing: he only eats fairyflies that you've picked up, *not* ones that are still floating there.

The Space Game: Missions

Play The Space Game: Missions

Aug. 02, 2009

Rating: 0

It's certainly frustrating that there's no way to tell, say, the THELs to attack the motherships while the pulsers hit the small fry, but the #1 thing that I'd change, actually, is that after a level is failed I'd like to be able to still look at what was there so I can plan my next attempt.

Pandemic: American Swine

Play Pandemic: American Swine

Aug. 02, 2009

Rating: 0

This game is seriously poorly designed. It doesn't give you access to the stats you need to be managing, it doesn't tell you what you've turned on/off unless you click on every single thing, it's extremely sensitive to singleton values ("1 healthy", sure), and I'm pretty sure it's buggy as well, though it's hard to be positive without fully understanding the underlying model. Also, it's dreadfully slow.

Morningstar

Play Morningstar

Jun. 06, 2009

Rating: 0

The ending was a bit anticlimactic, and I think the crowbar puzzle was sort of unfair, but otherwise very good.

Closure

Play Closure

Jun. 03, 2009

Rating: 0

Level 26 would be entertainingly frustrating, rather than stupidly annoying, if I had any way of indicating which thing I want to pick up. Especially since you need to to it at such high speed, apparently.

Learn to Fly

Play Learn to Fly

May. 23, 2009

Rating: 0

Nice game, and the difficulty is just about right. My only complaint is that it's hard to get full information about what you just did—like just how far or how long you went. Also, you can't find out what achievements are left on the buying screen and you can't find out what day it is on the select-a-ramp screen. And you can't see the max levels of your current glider on the select-a-ramp screen either. Oh, and the height achievements seem to be calibrated weirdly; I definitely didn't get to 225ft on the last ramp but I did get the award.

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Apr. 18, 2009

Rating: 0

WTF is with the plasmid gun sometimes just not shooting bullets? There's a muzzle flash but nothing comes out.

Don't Look Back

Play Don't Look Back

Apr. 17, 2009

Rating: 0

I _love_ this game... but how is it that I've managed to get the 15-point badge and not the 5-point? Did I miss something or is this a bug?

Globetrotter XL

Play Globetrotter XL

Apr. 17, 2009

Rating: 0

Man, I missed beating level 10 by six points. And, the badge lies: it doesn't just require _completing_ the level, it seems to require _beating_ all ten levels.

The Great Siege

Play The Great Siege

Apr. 16, 2009

Rating: 0

Is there any way to make the archers not completely lame? I thought maybe upgrading the wall so they could stand on it, but they still seem to be standing just behind the gate and shooting over the wall.

Hero's Arms

Play Hero's Arms

Apr. 16, 2009

Rating: 0

You need Flash 10 for this and you couldn't have said that _before_ the thing took like three minutes to load?

Death vs. Monstars

Play Death vs. Monstars

Apr. 15, 2009

Rating: 0

I think the difficulty ramp is too steep; I had no problems getting through the first eight levels on the first or second try, then suddently level nine is nearly impossible, even after maxing out everything.

The Several Journeys of Reemus: Chapter 2

Play The Several Journeys of Reemus: Chapter 2

Feb. 18, 2009

Rating: 0

Confusing bug on the worm screen: if you pick up the mint leaf, you can then blow on the root and the worm pops out, and you can grab the maraca nut, but you can't actually progress yet.

Dodge

Play Dodge

Jan. 14, 2009

Rating: 0

So close! I was on the last level, had been going for a while, and then my freaking contacts dried out. Curse you, games that require me not to blink!

Epic War 2

Play Epic War 2

Jan. 10, 2009

Rating: 0

I can't even begin to imagine what they were thinking when they tagged "win 12 battles" as a *medium* difficulty badge. Yikes.

Epic War 2

Play Epic War 2

Jan. 10, 2009

Rating: 0

I guess this is a bug, but it's frustrating that mousing over a unit to see its stats doesn't always work. It doesn't even usually work. Makes it hard to figure out how your guys are doing and what the other guys are up to.

Maze Stopper 2

Play Maze Stopper 2

Jan. 09, 2009

Rating: 0

This is among the best puzzle games I've seen here on Kongregate. Well done.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate