@Regamax The monks bug is a bug with his numbers library. It isn't the only bug in that library. He has a hard task ahead of him getting math to work right. (He probably shouldn't have tried to rewrite how math works on his own...)
The City Wall bonus is additive with Perseverance, and multiplicative with City Walls. This is balanced, but confusing. I can't tell whether it was intended or not.
For the indication that a resource is going to run out, just checking the highest term of the polynomial to determine whether that resource is negative or positive in the limit would be very helpful. We don't really need to know exactly how long we have, or whether the resource will dip below zero briefly.
@Jarty What do you mean, total lack of a clear best path? There is a clear best path. Farms, wells, stables, masters, town halls, homestead, castle (yes, even after you unlock the alternative buildings). Okay, the mines present an actual interesting choice, but still a straightforward one.
The attacks are obtained based on level, not location. If you grind earlier, you'd get those attacks earlier in the game. The only monsters that don't scale are the bosses. (Lion, Dragon, Thunderbird)
By the time I got to Thunder Mountain, Doofus had a 10,000-damage attack. This feels unintended. (It still didn't keep the game from being tedious, though.)
Here's a tip to get the menu to stay up while using skills/items: Press escape while *moving*. This seems to disable the menu vanishing for some reason.
Ice Spirits are really hard to deal with. They have a high-damage spell that hits the whole party (sometimes paralyzing everyone), and Melanie's Silence spell doesn't appear to work at all, so there's no way to counter them aside from killing them. I have about a 50% chance of a party wipe each time I encounter one - that's pretty bad.
The attacks are obtained based on level, not location. If you grind earlier, you'd get those attacks earlier in the game. The only monsters that don't scale are the bosses. (Lion, Dragon, Thunderbird)