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Elements

Play Elements

Sep. 06, 2009

Rating: 0

That or I'm seeing things... and considering how much sleep I got last night...

Elements

Play Elements

Sep. 06, 2009

Rating: 0

Found another bug: if you have a reflective shield in play and you try to Holy Light yourself, it actually reflects and heals your opponent.

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Sep. 01, 2009

Rating: 0

Yeah, there'd better be a part two....

Elements

Play Elements

Aug. 31, 2009

Rating: 0

Miracle is only overpowered if you get more than one a game. I've beaten opponents who've gotten 2 miracles using my fire deck. If you've got board superiority or poisoned them enough, miracle only buys them a few more turns.

Elements

Play Elements

Aug. 31, 2009

Rating: 0

It's still very, very fun. I'm just saying it needs improvement.

Elements

Play Elements

Aug. 31, 2009

Rating: 0

Needs some serious balancing. Some cards/elements are way stronger than others. Darkness and Fire are the only elements that can kill weapons/shields, other than earth/gravity's rare weapon. Immaterial/immortality for creatures and weapons/shields is lame, "once it's down, you can't deal with it." At the very least, make playing multiple colors easier. The "every element" pillar doesn't get the job done.

Elements

Play Elements

Aug. 25, 2009

Rating: 0

Anubis is so overpowered... If he even lives one turn, all of his owner's creatures are basically immortal from then on.

Elements

Play Elements

Aug. 23, 2009

Rating: 0

Bugs. Here's a new one for me: the boneyard on my side of the field turned into a parasite. And it doesn't do anything.

Elements

Play Elements

Aug. 18, 2009

Rating: 0

There should seriously be a stricter limit to the number of Miracles a deck can have. I basically had to kill my last opponent three times before I won.

Elements

Play Elements

Aug. 11, 2009

Rating: 0

Honestly, the card upgrades could be a little better. Well, in some cases, they could be a lot better. Example: miracle. Upgrading miracle lowers its casting cost by 3. ... But it still consumes ALL of your Light when you use it. That sound like something worth a 1,500 investment?

Hexcelle

Play Hexcelle

Aug. 02, 2009

Rating: 0

Found a bug. Sometimes when I level up and I don't spend the level immediately (instead save up and level again before evolving) I might lose the extra spawns. I had a growth center, gained two levels, evolved, and only got one spawn and no mutations. BTW, how do you get extra mutations?

Hexcelle

Play Hexcelle

Jul. 31, 2009

Rating: 0

I agree that there are some issues that could be looked at, but overall I'm really enjoying this game. There's lots of potential for customization (which I enjoy) and the gameplay is overall pretty good. It would be a plus if the cell core always had missile capabilities so you can't be disarmed, and it'd also be a good thing to have a map key, so maybe consider including those for version 2 or whatever.

Red Remover

Play Red Remover

Jul. 30, 2009

Rating: 0

Honestly, Bonus mode is pretty easy. Just pick the level you want to beat, go through it in regular mode, then go back and do it in bonus mode.

Elements

Play Elements

Jul. 24, 2009

Rating: 0

You have to beat a computer that has the rare card in its deck and you have to win the roulette thing for it.

Elements

Play Elements

Jul. 24, 2009

Rating: 0

well, here's another suggestion: give more elements life gain and spells based on the player's quantom count. Reasons: from my experience most decks seem prone to spurts of pillar flooding (where you draw lots of pillars and have nothing to spend resources on)... and it seems odd to offer a reward for having full life when many elements have no way to protect themselves from being attacked beyond shields (which can only do so much) and removal (which does nothing to stop the initial attack). So if your opponent plays a first turn photon or spark and you're playing a pure fire deck, or a pure gravity deck, or a pure time deck, etc. what are you supposed to do other than kiss that reward goodbye?

Elements

Play Elements

Jul. 20, 2009

Rating: 0

You have to use spells or the abilities of your creatures to damage your opponent's creatures.

Elements

Play Elements

Jul. 17, 2009

Rating: 0

I gotta tell you, fate egg seems more like a creature for Entropy than Time. Still fun, though.

Corpse Craft

Play Corpse Craft

Jul. 10, 2009

Rating: 0

Good, funny zombie characters, nice plot, fun to play, not spending money on it. Sorry, no job.

Dark Age

Play Dark Age

Jul. 09, 2009

Rating: 0

But they're also kinda buggy. Every now and then they decide to just fly right to the enemy castle and ignore the enemies shooting at them... That can be a problem.

Dark Age

Play Dark Age

Jul. 09, 2009

Rating: 0

Ranged air units are kinda powerful.....

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