Seriously, I'm stuck on level 8... every time I capture the spawn thing in the middle of the hourglass all of my towers explode or vanish and the roaches are able to IMMEDIATELY reclaim the spawn thing.
OK, overall it's pretty good but there are some things that I'd prefer changed if/when a sequel or update is released. 1: rally points. Make it so we can command a spawn thing to automatically send the units it makes where we want them to go so we don't have to keep clicking. 2: evolution tree and/or stats screen so we know EXACTLY what the upgrades do and what we'll turn into (i.e. health, attack value, movement speed, armor, etc). 3: stats on the towers. Also, lastly, what's the deal with my towers exploding when I capture an enemy base????
It's good but I feel that there's too much clicking involved. When you only have one attack, you really shouldn't need to have to pick it each time. And once you move and use your action, can't the turn end automatically? Do we really need to see our status after we've done everything there is to do, especially considering there's a health bar on the screen?
Really good. I love the ninjas, they're perfect anti-ranged units... well, except for the island portion. But before that, freeze strategy + ninjas is just so much fun!
It's OK.... Don't get me wrong, it's well made! I just don't like ridiculously hard it is to manage all the resources all the time... You have to manage how many units you can build each battle (and there's one every turn) and you also have to BUY each individual unit that you want to BE ABLE to summon before each battle. That's just too much micromanaging for me.
It's not that difficult, really. What you do is orbit the enemy "base," keeping out of range of the enemy "turrets" and racking up kills from the ships that follow you. If they ignore you, shoot a turret a few times, that'll get their attention. Then buy the upgrade(s) of your choice. Once you've upgraded your shields and cannon at least two or three times each, you should be able to take out the turrets without much trouble. Move away and get more upgrades if your shields start getting low. Upgrade your allies so they've been upgraded at least once for every time the enemies upgrade, that will keep the base safe.
Good but seriously needs unlimited time or at least MORE time! Or the free mode like others have suggested. Either one. No time or free mode. Please?! I like the idea a LOT but the timer is killing me!
Good but there are a few things that could make it better. 1: less attack failed. 2: explanations of what abilities do, at least on the battle screen when you're deciding whether or not to use it. 3: A "next unit" button so I can find the next unit that can still move. 4: Make it so you can give a unit an order that will last longer than one turn. E.g. let's say that I have an elite infantry that I need to get through an area of forest or mountain or whatever. It can only move 1 square a turn and this will take a long time for it to get to its destination, say 5-6 turns. I REALLY don't want to have to tell it to move EVERY SINGLE SQUARE because that takes FOREVER. So I tell it where I want it to go. It tells me that this will take 5 turns. I say fine, and it starts moving. And it keeps moving on its own for the next five turns. This saves me, the player, much time.
Enemy bullets are the same [bleep]ing color as the snow, or near enough that seeing them is incredibly difficult. Still, it's pretty fun. Get the AK47 and upgrade it all the way. You'll be glad you did.
Kinda creepy, but in a good way. It could use a little improving (like how you can't see in the bedroom when the lights are off so finding the knife was unnecessarily difficult). But, overall, it was pretty good.
Two more things and then I'm done:
1) the way it's set up right now, flamethrower turret is a liability, not an asset. Boost the damage that its effect causes. Since it costs 1,000, you should really be able to get more kills with it to start.
2) There should really be a way to cancel a building's selection so you aren't obligated to build it once you click on it. I wanted to see how far flamethrowers shoot (not very) and then I got stuck building it, even though I didn't want to once I figured out how short their range is.
OK, tried three electric turrets. That works too, though I still think the machine gun's the best by far :). One more thought: what about reassigning skill points so we can try out different strategies? I'd originally placed all of my skill points into reload time so I could buy a bunch of shotgun turrets and enjoy watching them blaze through the enemies with their boosted speed. Turns out that doesn't work very well, at least for me. Now I like massing machine guns but it seems like they'd be much better with increased damage instead of speed, I think. I really have no way of knowing since I can't try it out without spending a lot of skill points...
So far, two machine gun turrets have been all I've needed and I've pretty much just toyed with the other turrets to see how interesting they are... Haven't found anything CLOSE to the machine gun's quality. For its cost, the rocket turret is underwhelming. At the least, boost its range.
Next: this "good chance" I keep hearing about for the effect towers... How do you define good chance? I'm sorry if that came out rude but it's confusing to me. When I read "good chance," I think 25% per attack or better. It looks like it's more like a 5% chance for most of the effect towers and considering their cost, seems like the description is kind of misleading.