Found a glitch: I started to sell one of my equipment and then changed my mind and hit cancel. After that, I couldn't buy anything until I had sold that piece of equipment.
Your marine allies are basically speed bumps. There needs to be a way to upgrade them, because otherwise going back to heal is next to impossible. Also, having to pay to repair the turrets? Ouch. I had honestly thought that you spent energy on them, not cash. It's very good, don't get me wrong, but it's also incredibly PAINFUL sometimes. The not-guardians are really good...
Overall, very good and one of my new favorites. The music could use a little work. I'm not a fan of how fast and sudden the transitions are. One example: when fighting, the music suddenly shifts from ambient sound/music (i.e. the normal music for that area) to combat music. Once combat is over, it shifts back immediately to ambient music. That's fine and appropriate, but if combat only lasts for 2 or 3 spells, it seems really "jerky" and awkward. There needs to be some kind of transition between normal music and fighting music... or just get rid of one of the musics for the area.
I wouldn't mind having a liiiiitle more time when facing the golem. Otherwise, very cool and offensive (but in a funny/cool way). Just don't expect me to let the young children I don't have play this game
It's kind of hard to see the mech and enemies. Don't get me wrong, I LIKE the game, but everything's gray, brown, and dark green and for me at least it kind of blends together.
I fail to see the strategy involved when 3 times out of 10 (yes I counted) I rolled a single 1 or 5 as my only available points and then zilched. And my opponent promptly got 1700 from a single set of rolls. Where's the skill and decision making involved in that?
On level 38 I'm encountering an error where I keep losing blocks in portals. They literally vanish somewhere between portal A and portal B, never to be seen again.