My main suggestion (aside from new cards in general) is to lessen the color requirements for... well, MOST of the cards so multicolor decks are more realistic. As is, if you play with two colors, let's say white and purple, and you want to play the purple spy (3P) and the white wall (3W) it'll take you FIVE turns of increasing your power before you'll be able to play both. That just seems unnecessarily difficult for two creatures that each cost 3.
You need a way to just chuck creatures that you have in play. I've had 6 creatures on the board, two of them useless 1 strength fillers, and held 3+ guys in my hand because my opponent wouldn't &%$#@! block!
OK, how do you beat level 6 on normal? I've been throwing all the ships I can muster (80) at these defense stars and nothing's happening. I've tried going around them and my fleet dies even faster... Help please?
Quick tip: if you capture a star in an enemy "base" change it to defense ASAP. That usually keeps them from taking it back and gives you a pretty firm foothold as long as they don't make a rocket star.
It's ok but it could still use some work. Jumping right into the game isn't really my thing. I'd like to be able to read some instructions first so i have some idea what's going on. Controls, spells, the plot, that kind of thing.
My thought: get rid of the skulls and medusas and add more spells, including some healing (if there isn't already a healing spell). I've never gotten a spell to work, though i've seen some used on me, and I almost always wind up scrambling for the skulls instead of going for the "big win."
I don't know how I did it but for the record there's a glitch of some sort when fighting Omen in the last area. Somehow it started counting buffs twice each turn but just for me, not my allies or Omen. In other words, if I'm poisoned then I get poisoned twice per turn, if I get intervention then it heals me twice per turn, etc. Luckily I had buffed up the regen skill so my mana recharged twice as fast!