Heh, click on the bugs crawling around. You'll squish them and get a "bug bonus." Good game but I've been playing for an HOUR and I'm still short a ghost and a candle!
The main thing that irritates me about this game (going beyond the luck and even the blatant ripping off of Monster Master) is its contradictory nature. You get cash for killing monsters and thus want to drag out matches as long as possible so you can use stronger cards. However, there's a limit to your deck size and if you reach that limit, you lose. Thus, you want to end the match quickly. Also, you have no idea when you're going to run out of cards unless you count them yourself - which is a pain in the butt. There, again, you want to end the match quickly. But if you end the match quickly, your next opponent will have a stronger deck than you and you'll lost. Thus, you want to drag the match out.... You get the idea.
Kind of cool, but I think it'd be a lot cooler if you could choose WHERE the stars link so players could actually design a constellation, as opposed to "it's a spider/jellyfish, deal with it."
Random thought: if I fight a gladiator and don't actually BEAT him (i.e. I lose), why can't I get a rematch? Wouldn't it make more sense to challenge the same guy again instead of having to fight progressively tougher opponents when you couldn't even beat the easy one?