Okay, V Lorde's "D" move is really hard to aim... He slides around way too easily, could you please give him a double jump or something? That having been said, the game's beautiful! I love the new color and the hero is a blast to play as. I love me the combos and the special gauge is, well it's just fun to fill. Why did you put the large orbs in again? I never seem to need them :)
Love the art for the survivors and especially the zombie attack, a vast improvement over the previous version, which was already pretty (bleep)ing cool to start!
Um... I did find a bug, though. Sometimes during a battle my guys will just ignore a small number of the enemy units, usually less than 20. They'll just walk by the enemies and let themselves get shot up.
Fun, fun, fun. I love the massive armies clashing and I'm a pretty big fan of not having to tell them to kill each other. Thanks for including the stats about the unit unlocks, that's a big improvement over the last version I played. Just got a few suggestions: Buff up the melee units a bit. Ranged seems to have a huge advantage over them. Maybe make the spells upgrades, instead of just giving us access to them right away? That might help to balance them out. Also, please let us see the stats for the units even after we unlock them.
So far liking it. Only up to day 4 but pretty fun so far. Any game that lets me be the "bad guy" is pretty much guaranteed a favorite in my book. One thing, though: is there any way to increase the spawn limit?
All around a great game. I love how much you can customize your tank, and I'm a huge fan of any game that lets you scavenge your enemies' corpses for new parts! There's only one thing which I feel would improve this game: mark the towns on the map screen itself so we can tell which ones we haven't gotten gold on and which ones still have upgrades for us to buy. Maybe the color of the flag could change based on our medals and the color of the marker could be blue or something if we still have an upgrade to buy?
... at some point we get to make our OWN decks, right? Or at least pick our characters???? Is this still the tutorial or is this whole thing the game???
Needs a lot of explanations: what each unit does, how much they improve with each upgrade, more detail on the spells. Also, how many levels/waves are there? Overall fun, but improvements would be great. That, or a sequel. I'll take either one.
It's fun and I play it a lot. I'm really liking the resource-intense group but the randomness of the evo bots is also fun. However, if I were to make a suggestion, the game really, really needs two things: 1 is a way to tell how many robots you have on a given space. 2 is a way to move/command more than one bot at a time. I've had times when i wanted to move all the bots on a space and i've had more than a dozen bots... ON that space... It takes a while....
Overall fun but there are a few things I would change: 1: introduce more weapon types earlier in the game, i.e. more than just dagger. I was level 4 entering the goblin camp's "core" and I'd collected 4 daggers but nothing else. It'd be nice to see a sling or a cruddy wand or something so I'd have a reason to put points into something besides health and melee attack. 2: Auto attack is a good idea for a game like this but the dude's aggro range is HUGE. When it's on, he does all the fighting for me and I feel like I'm watching the computer play the game, that I'm a spectator instead of a player. The range could be half that, for melee weapons at least, and still do the job fine. 3: I know I said it already but I feel the need to say it again, what does the knowledge ability do?