So... not that it isn't a cool-ish card, but at some point will we be able to forge the "promo #0 Young Zeroths" that we get in brawls into usable cards?
Correcting my previous comment "for *no stated* reason." More information about how the units behave and differ from each other would improve gameplay, in my opinion. Still a fun game, but room for improvement.
Game still suffers from one serious problem: your dudes will randomly stop attacking and just sit back in their base, waiting to die, until you go back and tell them to WAKE THE "bleep" UP!.
Hey, Insomniac, could you please make our available beast list sortable, instead of just having it go by level? Some of us (i.e. me) have more than 40 beasts and being able to sort through them by type, evolution level, etc. would make our lives a lot easier.
Really, really needs to allow us to queue our unit builds. Clicking one unit at a time and waiting... and waiting.. for them to restock is tedious. That having been said, awesome game
First off, obligatory mention of how awesome the game is and how it's 5/5 in my book and already favorited. Anyway, possible bug/glitch: when i was facing an enemy with a longbow archer, the archer managed to teleport behind its castle, so I had to bring down the castle to finally kill the archer. Not a big deal but it was kind of annoying... and also kinda cool because up 'til then i had never been able to attack the castle, always won or lost first...
An awesome game that's begging for a sequel. Suggestions: pause button, saving builds we like, and an auto-build command. Oh, and more parts and another "dragon's lair"-type level. That one was FUN.
There really should be a (lesser) limit to the number of times someone can "play an additional threat this turn." I've had games where the last threat in my opponent's deck was an Oroc Quickshard and... it goes on for a WHILE.
Great game, still having fun with it, but I wish the developers would fix Necromancy. Sometimes it misses the skeletons and that can really mess with your next few turns...
It's really fun but it needs an ending... like kicking the business guy through a bank or into the sun. Maybe once you've maxed enough stuff you can start investing points into a "finish him" upgrade, which when maxed ends the game once you travel a certain distance in one launch.
Suggestion: the ability to discard cards when your deck is full of useless stuff. For example, if your field is full and you hand's loaded down with allies, or if your hand is full of anti-ally and your opponent isn't running any that you'd want to kill (mines and whatnot)
How do you annex lands? I've gotten the message to annex lands 2-3 times but I can't see any of them. It says they're on the right side of my game screen but there's nothing over there but clouds...
One feature I'd love to see added is the ability to sell crafting materials for... anything, really. Gold, energy, any other crafting item than what I'm selling. I got enough beastman's eyeballs and battered shields to last me a lifetime.
You can use Ctrl+Mouse wheel