Had fun, very good example of this genre. Decent ramping difficulty. Not sure I really liked having to get things pixel perfect in some cases though. I mean, once you know how a puzzle can be done, you shouldn't then have to have pinpoint precision accuracy to get it. Still, worth a full 4 stars. 4/5
Slightly more extensive instructions, plox? For instance, how do you use the Jump Pack? I know, it's in the tutorial or when you first get the jump pack, but I haven't played in a while and I'm way past that... now I have no idea and can't find anything in-game that explains.
That was pretty awesome. Great atmosphere, puzzles weren't *too* hard. My only complaint/suggestion/advice would be this: Some things weren't obvious enough, even for someone who diligently searches every screen carefully, in this case it was the path leading to the well. I had to enlist the help of the walkthrough before I found that. Also the tiger on Cody's bed, there could have been some sort of clue (or was there and I missed it?) but I had no idea. I knew the tiger went on *someone's* bed, but not who. There could have been some sort of indicator when you put it on the right bed. But otherwise, it had that great, and hard to do, balance of difficulty and logic. 5/5
As escape the room games go it was pretty fun. Fairly easy, but I like it when they're not brain-bendingly stupid hard. Things should take some searching but make sense. Short but sweet, I suppose a 4/5 is in order.
I don't... understand. I set the mine, dropped the dummy, it blew up, now it's just lying there and then... and then... and then... I'm clicking everywhere, hitting various keys, no clue what to do next. What am I missing? (other than instructions on how to play)
Pretty good so far, but while I'll critique later on in the game, for now there is one glaring thing missing: I think there should be a way to tell "towers" what kind of targets need priority, a la Bloons TD or GemCraft series.
Also it's obvious that the enemy firing patterns were designed with the assumption that there would just be one character on the field. The skill required of these kinds of games is that the player has to find the gaps in the enemy firing pattern to slip through. In this case it's obvious that whoever designed those firing patterns was not told that you might have partners on either side of you... so in many instances it's *impossible* to dodge without at least one if not two people in your party getting hurt. That's frustrating and aggravating.
Holy crap these controls are horrific. When it started I thought, "Well, maybe there's a skill you can buy to increase the responsiveness..." but here I am on level 4 still dealing with this archaic, utterly useless mouse follow control and wanting very much to burn a copy of this game to a CD so I can go outside and set it on fire in effigy. Other than that, not bad. 3/5