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ChaoticBrain's Comments

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Papa Louie 2: When Burgers Attack!

Play Papa Louie 2: When Burgers Attack!

Jun. 05, 2013

Rating: -2

It really reduces the difficulty of the Challenges to know what each one requires. Instead of listing the requirements for each Challenge right next to them, you ought to instead put all the abilities needed off to the side, like in a box that says "Recommended Abilities". That way, you know which abilities are required for the stage's Challenges, but you'll still have to figure out which Challenges require which abilities.

Papa Louie 2: When Burgers Attack!

Play Papa Louie 2: When Burgers Attack!

Jun. 05, 2013

Rating: -4

I think the challenges should not have those icons indicating which powerups you need to complete them. Part of the challenge should involve the player puzzling it out themselves.

PuzzleNuts

Play PuzzleNuts

Jun. 02, 2013

Rating: 3

"Touch the wood stick to make the nuts fall." Must not make joke. Must not make joke. Must not make joke...

Developer response from EmyTeam

XD

Space Croissant

Play Space Croissant

Jun. 01, 2013

Rating: 9

Warrior's Log, Day 13. It seems my fears were confirmed today that this was always meant to be a suicide mission. I had been delaying the inevitable by performing regular upgrades on my armor. The enemies keep getting stronger, but I am able to prevent their attacks from doing any serious damage, allowing me to win out through sheer endurance. Unfortunately, as I stepped into the first room of the day today, my Iteration counter at last malfunctioned. Before losing all power, it displayed 238. I still don't know what it means. Regardless, it was never meant to last this long. On top of that, my food rations have run dangerously low. I could sure go for that croissant right now.

Space Croissant

Play Space Croissant

Jun. 01, 2013

Rating: 1

Put all your levels into Armor. You win.

Monsterland 3. Junior Returns

Play Monsterland 3. Junior Returns

May. 29, 2013

Rating: 3

...That's not an elevator.

Screw the Nut 3

Play Screw the Nut 3

May. 27, 2013

Rating: 1

These puzzles are way too easy for my liking.

Happy Tower

Play Happy Tower

May. 22, 2013

Rating: 0

It's not the amount of clicking that's the problem, but rather that all the buttons are badly sized. The least important ones on the bottom bar - Settings, Manual, Save - are the largest, while the most important ones - Go To Request, Fast Forward - are the smallest. That's the opposite of how it should be. You need to make the actions players do most often easier to find and easier to click.

Seeds

Play Seeds

May. 21, 2013

Rating: 1

The game doesn't seem to always respond to my mouse clicks. It's especially noticeable with the dropping frenzy; I think I'm not allowed to drop a new seed while one is still falling. But that would effectively mean that I am being penalized for not rapid-clicking with the right FREQUENCY. This mechanic definitely needs to be reworked.

Flip and Go

Play Flip and Go

May. 21, 2013

Rating: 5

One of the achievements is called "I came first". O_o

N (Official Web Version)

Play N (Official Web Version)

May. 19, 2013

Rating: 2

I am now suddenly running into a problem where the framerate fluctuates wildly. One second it feels like molasses, and the next everything's speeding along. Needless to say this game relies entirely on a stable framerate to even be playable. Fix it ASAP.

N (Official Web Version)

Play N (Official Web Version)

May. 17, 2013

Rating: 0

Perhaps an Easy Mode, allowing up to three hits, would make this game approachable to a wider audience. Obviously, it should be made apparent on the episode select screen which ones you've completed on Easy, and which ones on Normal, so that the novices can still be distinguished from the aces. (I freely admit that I am a novice.)

Snail Bob 4 Space

Play Snail Bob 4 Space

May. 16, 2013

Rating: -3

Blue-and-yellow wheels. Curse Greg and his refusal to implement an edit feature for the comments section!!

Snail Bob 4 Space

Play Snail Bob 4 Space

May. 16, 2013

Rating: -3

Uh, Snail Bob? Not for nothing, but are you absolutely sure that it's necessary to teleport you across the level so you can stand on one of those blue-and-wheels? If you really need turn around, you could just, y'know, turn around.

Alien Anarchy

Play Alien Anarchy

May. 11, 2013

Rating: 2

This game is UNBELIEVABLE UNBELIEVABLE UNBELIEV-UNBELIEVABLE

Mystery IQ Test

Play Mystery IQ Test

May. 08, 2013

Rating: 3

In order to earn the badge, I had to play through a second time. I really think you should introduce some random elements so the solutions change from game to game. Heck, even take it a step further, and have 60 puzzles on hand, of which only 30 are randomly chosen, making for a unique experience every time!

Coffee Break Solitaire

Play Coffee Break Solitaire

May. 07, 2013

Rating: 6

FredericS is right. Most of these cards are hard to tell apart at a glance. The reason the standard 52-deck is printed the way it is (1 symbol on an Ace, 2 symbols on a 2, regal woman on a Q, etc.) is because it makes the ranks of the cards easier to identify in your peripheral vision. Especially bad here, because the only thing that matters here is the rank, not the suit, of the cards; yet the most prominent feature of the cards is the suit.

Coffee Break Solitaire

Play Coffee Break Solitaire

May. 07, 2013

Rating: -2

Wow. The very first game I played, there were no non-Joker moves available. The randomizer really needs to be fixed.

Super Stocktake

Play Super Stocktake

May. 05, 2013

Rating: -1

Liek, OMG, QYB or GTFO. :P

Cyclop Physics Level Pack

Play Cyclop Physics Level Pack

May. 04, 2013

Rating: 0

Level 5 is an absolute nightmare.

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