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ChaoticBrain's Comments

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Pause Ahead

Play Pause Ahead

Nov. 24, 2013

Rating: 0

I finally managed to get the Sly achievement... but there is no way in hell I'm going to subject myself to trying to go for the Untouchable achievement.

Pause Ahead

Play Pause Ahead

Nov. 22, 2013

Rating: 13

Boy, that alternate dialogue sure is... alternate.

Pause Ahead

Play Pause Ahead

Nov. 21, 2013

Rating: 1

Hint: To change direction in pause mode almost instantaneously, press and hold the direction you want to move, and press Shift and C simultaneously.

Pause Ahead

Play Pause Ahead

Nov. 21, 2013

Rating: -1

Where is secret 2...?

Jim Loves Mary 2

Play Jim Loves Mary 2

Nov. 21, 2013

Rating: -1

Is Mary the friggin' Beastmaster or something??

Pause Ahead

Play Pause Ahead

Nov. 20, 2013

Rating: -2

13, 17, Boss. These levels resulted in 40, 47, and 34 deaths respectively. Meanwhile, fourteen other levels gave me almost no trouble at all (0-2 deaths each). I think you should consider evening out the difficulty curve a bit.

Furtive Dao

Play Furtive Dao

Nov. 16, 2013

Rating: 0

Well, I've cured the one kid of some potentially life-threatening disease, saved the rest from the mob, paid my taxes, repaired all the holes in the roof and windows, refurnished the kitchen, and bought new books and toys for all the tykes to play with and broaden their developing minds... but I don't think we can REALLY call this orphanage saved unless we have brand new wallpaper in all the rooms, y'know?

Furtive Dao

Play Furtive Dao

Nov. 16, 2013

Rating: 6

I completed Level 20 one move below par, but I still had a couple coins left over. I'd like it if the level only ended once all enemies were defeated AND you made par or greater moves.

Snail Bob 5: Love Story

Play Snail Bob 5: Love Story

Nov. 15, 2013

Rating: 5

Still a better love sto-*shot*

Good Daddy 2

Play Good Daddy 2

Nov. 12, 2013

Rating: 7

...until I reached Level 8. Floating above the button, I literally pressed 1,3 in quick succession, and I still "fell". (Actually, why are bottomless pits a hazard at all, when you can levitate at will?)

Developer response from YureZZ

Practiсe a bit, and 1-3 flying combo will help you in future levels(especially to achieve hard places and earn all stars)! (now you can just skip this level by pause-skip level for 3 stars and continue playing) :)

Good Daddy 2

Play Good Daddy 2

Nov. 12, 2013

Rating: 4

The puzzles are difficult right off the bat. I like that.

Developer response from YureZZ

Yeah, every level has it's own trick and puzzle to explore! Happy you like that! :)

Strand

Play Strand

Nov. 11, 2013

Rating: 7

I wish the level didn't advance automatically. I want to take a moment to look at the design my solution makes before moving on to the next level.

Drawfender

Play Drawfender

Nov. 07, 2013

Rating: 2

It would have been interesting if it turned out in the end that the guy we were protecting was actually an even more dangerous villain.

Dungeons of Kong

Play Dungeons of Kong

Nov. 07, 2013

Rating: 0

Why can't your healer restore HP more than once per battle?

ClickPlayTime

Play ClickPlayTime

Nov. 02, 2013

Rating: -1

Some of the puzzles are reduced to trial-and-error, thanks to the constant lag.

Layer Maze 5

Play Layer Maze 5

Oct. 29, 2013

Rating: 30

What I'd really like is an ability to put down (and remove) markers at your current position. Theseus had his golden thread, shouldn't we have something as well?

The Programmer RPG

Play The Programmer RPG

Oct. 27, 2013

Rating: 0

In ActionScript, does the variable type "Number" really have to be capitalized every time? I really hope not.

Developer response from GregoryCarlson

yes

BLYM

Play BLYM

Sep. 26, 2013

Rating: 1

But seriously, some music credits would be much appreciated.

BLYM

Play BLYM

Sep. 26, 2013

Rating: 1

I'm really digging the music in World 4.

Socium

Play Socium

Sep. 19, 2013

Rating: 1

On Normal, there is no challenge whatsoever. On Hard, you are completely and utterly at the mercy of the RNG. And the implementation of customizable difficulty says nothing less than "Hey, we were too lazy to actually test out our default difficulty levels, so be a dear and playtest this for us, wouldja?"

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