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ChaoticBrain's Comments

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Experimental Shooter 2

Play Experimental Shooter 2

Aug. 17, 2013

Rating: 3

I guess I should've expected that sort of ending from the psychopath behind Qoosh.

Flatland: Fallen Angle

Play Flatland: Fallen Angle

Aug. 09, 2013

Rating: -4

The game seemed to randomly decide whether my hits did damage or not, regardless of how accurate I was.

The Man with the Invisible Trousers

Play The Man with the Invisible Trousers

Aug. 08, 2013

Rating: 27

"The only mystery left is, why do I have invisible trousers?" Oh that's no mystery. It's because the developer realized who couldn't code a bug-free multi-directional gravity platforming engine in flash, and made your legs invisible as a last-ditch attempt to hide the wonky collision detection.

Developer response from SirKnight

that's the joke

WRRRMZ

Play WRRRMZ

Jul. 27, 2013

Rating: 0

I've never met an obsessive-compulsive worm before.

Timecode

Play Timecode

Jul. 08, 2013

Rating: 4

By all means, keep adding more levels to this game. Just... make sure not to include those sucker punch traps, like in the one level where shooting a blue button too close traps you in a room. (I would change that trap so that the red and yellow buttons slide in the same direction, to give the player fair warning.)

Ball 1,0

Play Ball 1,0

Jul. 08, 2013

Rating: 0

Oh, and press Esc to return to the menu. (You really should have the level automatically restart on death, and let us manually restart with R.)

Ball 1,0

Play Ball 1,0

Jul. 08, 2013

Rating: 1

This game would certainly benefit from some instructions. How to play: This is a puzzle platformer. Do things in the right order to progress. Arrow orbs are powerups; they give you exactly one double-jump, which you can use by pressing Z. You cannot hold more than one power-up; if you collect an orb while you're still powered-up, it's a waste.

Blob's Story

Play Blob's Story

Jul. 08, 2013

Rating: 198

And when the male blob saw that the female blob wasn't even bothering to collect any flowers that she rolled through, the male blob dumped her for a girlfriend that would pull her own weight.

The Bravest Hunter

Play The Bravest Hunter

Jul. 07, 2013

Rating: 6

How about letting us fight mobs that are different from the "up-to-three humanoids" setup? I'd like to fight swarms of up to 10 smaller creatures, or singular huge enemies like Behemoths and Krakens.

The Bravest Hunter

Play The Bravest Hunter

Jul. 07, 2013

Rating: 5

Give us minigames to play in dungeons. Like unlocking booby-trapped chests, 2D platforming through dangerous hallways, top-down shooting through magic portals, and so on. Because just fighting enemies gets boring after a while.

The Bravest Hunter

Play The Bravest Hunter

Jul. 07, 2013

Rating: 2

I almost never approach non-combat events like Clumsy Wizards or Dark Rooms, because the risk never seems to be worth it. It would be nice to control the outcome. I suggest you turn these non-combat events into minigames, like an unlocking game for Magic Boxes, a side-scrolling shooter for Magic Portals, and so on. Games get more difficult in later dungeons. Additionally, improving your Avatar's job levels will make playing these games easier; for example, level up your Rogue Class, and the unlocking game becomes easier.

The Bravest Hunter

Play The Bravest Hunter

Jul. 06, 2013

Rating: 0

While saving AP from round to round is nice, I'd also like to be able to spend AP to put my characters into defense mode.

The Bravest Hunter

Play The Bravest Hunter

Jul. 05, 2013

Rating: 1

There should be a wider variety of music. Or at least, whenever you end a battle, pause the music, and if you enter a similar-type battle, resume the music from where it left off.

The Bravest Hunter

Play The Bravest Hunter

Jul. 05, 2013

Rating: -4

There NEEDS to be an option to start over. I made a mistake right at the beginning and accidentally fired my party member. Since I didn't know which cookie was storing the data, I had no choice but to delete all my Kongregate cookies to start over.

The Bravest Hunter

Play The Bravest Hunter

Jul. 05, 2013

Rating: 2

Remember to vote down top comments that have been resolved by the author, in order to let new comments regarding different unresolved issues take their place.

Attack On Titan

Play Attack On Titan

Jul. 04, 2013

Rating: 1

Ignore killergoo. "There weak spot is..." should be changed to "Their weak spot is..."

Rocket Pets

Play Rocket Pets

Jun. 30, 2013

Rating: 4

I think it's pretty lame that landing on top of a spike, especially right where the base meets the wall, causes you to explode.

Night Lights

Play Night Lights

Jun. 27, 2013

Rating: 0

Nothing for beating the game? Not even an "A Winner Is You" screen? What a rip.

Daymare Cat

Play Daymare Cat

Jun. 26, 2013

Rating: 2

The music all coming together at the end was cool, but it could have been done even (ahem) better, like so: 1.) The first four tracks played are instrumental, and the last is the vocal track. 2.) Once a record is put on, it loops indefinitely. Each successive track syncs and gets added to any tracks already playing, so you can hear the tune evolve as you progress. 3.) Before you exit the village and begin the closing cutscene, the vocal track will only loop the beginning part (where she hums). Once the closing cutscene begins, the actual singing begins.

Mushroom Cloud

Play Mushroom Cloud

Jun. 06, 2013

Rating: -1

War. War is fun.

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