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ChaoticBrain's Comments

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Super Stocktake

Play Super Stocktake

May. 04, 2013

Rating: 1

Finally, a Nitrome game where you don't lose your entire score when you die!

Ninja Slash

Play Ninja Slash

May. 03, 2013

Rating: -3

@zerosonico: The only problem is, they're literally selling you things that don't change the game at all. Sure, the upgrades let you go a little longer per game, but what do you miss out on when your games are short? Absolutely nothing. Me personally, I'm just trying to tell them to make things that sane people will actually buy.

Live Puzzle

Play Live Puzzle

May. 03, 2013

Rating: 11

"We added 0 badges to Live Puzzle, for a total of 0 points." Well okay then.

Mini Dash

Play Mini Dash

May. 02, 2013

Rating: -1

Even Meat Boy's controls weren't this sensitive. Slow down the left/right acceleration a bit, wouldja?

Mini Dash

Play Mini Dash

May. 02, 2013

Rating: 2

I have 12 mushrooms, but when I try to skip the level, the Yes button doesn't work.

Super Stocktake

Play Super Stocktake

May. 01, 2013

Rating: 0

"You know something, boss? I have just about had it up to HERE with your INSUFFERABLE ATTITU-- ooh yummy peanuts."

XYZ

Play XYZ

May. 01, 2013

Rating: 87

The game oftentimes registers a correct answer even when my shape isn't turned the right way. Sometimes it'll even register two false correct answers in quick succession.

Shape Matcher Level Pack

Play Shape Matcher Level Pack

May. 01, 2013

Rating: 0

The Smiley Games logo is horrifying to look at.

Aqua Boy

Play Aqua Boy

Apr. 30, 2013

Rating: 1

Just because I felt like it, I decided to jump right into the game on Hard mode. I figured that if it ever got too frustrating, I'd just go back down to Normal... and now, I shudder to think just how trivially easy this game would have been if I hadn't gone with the Hard difficulty. Honestly, this game needs to be a lot more challenging, or at least knock you back further than to the beginning of the current screen when you die.

This is not a minimalist game

Play This is not a minimalist game

Apr. 30, 2013

Rating: -1

@jahooma: AAAAAAAHHHHH IT'S BREAKING MY MIND!! DOWNVOTE IT!! GET RID OF IT!!

Live Puzzle

Play Live Puzzle

Apr. 30, 2013

Rating: -1

This idea has been done many times before, contrary to the amazed reactions in other comments here. Not only that, but it's been done better. Those games had better piece lock sensitivity, pieces that you had to rotate to face the right away, better animations, etc. This one brings nothing new to the table.

Ninja Slash

Play Ninja Slash

Apr. 30, 2013

Rating: 8

Here's some ideas for what characters' unique abilities can be. Kenji: Scrolls and Shadow Cloaks last twice as long. Shiro: Initial speed is three times as fast as normal, acceleration is one-fourth the normal rate. Sakura: Each enemy killed awards one coin, collecting coins increases Combo Meter. Naomi: Can double-jump, automatically double-jumps whenever about to fall down a pit. Orochi: While Combo Meter is at x100 or higher, Shadow Cloak remains in effect. Daigo: While Combo Meter is at x100 or higher, Scrolls never expire.

Ghost Hacker 2

Play Ghost Hacker 2

Apr. 28, 2013

Rating: 0

Joshiki: Okay, smart guy. Tell me how you did it. How did you stop the spiders from buffing the centipede's speed?

Developer response from CoreSector

You might try clicking the walkthrough button for that level on challenge mode if you haven't already. It should provide a valid solution.

Stress Test Game

Play Stress Test Game

Apr. 28, 2013

Rating: 4

The collision detection needs more work. At least three times now in 5 minutes of playing, I died without anything touching my square, and in several other instances survived overlapping other squares.

Pixel Pusher

Play Pixel Pusher

Apr. 28, 2013

Rating: 1

I mean 48-hour development time. Sorry.

Pixel Pusher

Play Pixel Pusher

Apr. 28, 2013

Rating: 1

I don't see much potential in expanding this idea beyond a 24-hour development time. 2/5.

Ninja Slash

Play Ninja Slash

Apr. 28, 2013

Rating: 8

Combined with my suggestion that scroll upgrades should simply make them more frequent, not longer-lasting, I also think that if you have more than one scroll in effect at a time, their effects combine in special ways. In addition to their usual effects, if you have the following scroll combinations in effect... Lightning+Fire=Ignore Score Multiplier limit. Lightning+Gold=Get 1 Coin for each enemy killed. Lightning+Wind=Destroy all enemies on-screen with shuriken. Fire+Gold=Coins double in value. Fire+Wind=Get x4 Chain and Score Multiplier per kill. Gold+Wind=Coins increase your Chain and Score Multiplier by x1.

Ninja Slash

Play Ninja Slash

Apr. 27, 2013

Rating: 1

Zafnok, you can kill all enemies by just running into them. No sliding or ducking required. You can even kill those giant berserkers, who are normally invincible.

Ghost Hacker 2

Play Ghost Hacker 2

Apr. 27, 2013

Rating: -1

In Level 6 Challenge Mode, if any Centipede monster links to a Spider monster for even a split second, all Centipedes will get 5 Speed, and there is no way to reduce their speed. This effectively makes it impossible to get all 40 cores in Level 6; no matter how well you do in the preceding waves, the last wave will destroy you. (I conquered Challenge Mode on Level 21 with far less difficulty, so something's definitely off.)

Ghost Hacker 2

Play Ghost Hacker 2

Apr. 27, 2013

Rating: 2

If you make Ghost Hacker 3, you should add a new game mode where you solve programming puzzles, a bit like "Jahooma's LogicBox", only with a more tower-defense-y feel to it. In these puzzles you would build the towers and upgrades from basic elements and simple programs you created in previous levels. Ultimately, the solutions you give to these puzzles determines how efficient your towers and upgrades will be in the regular stages.

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