Well, this is bizarre. I had noticed before some of my crafted crystals becoming *other* crystals over time, though I'd thought I'd just sorted them into the wrong inventories... but this is hard to 'rationalize away'. I just noticed that of my archer's cache of 10 power20 Cunning Crystals, 4 of them mysteriously became 2 Strength crystals, 1 Vitality crystal, 1 Agility crystal. The Diamond variety. I had just crafted specifically those 4 crystals... and used them. And now, I find I have an *extra* set having somehow transmuted the Cunning crystals I have sitting around, without looking at them or attempting anything special.
The maps for Aquilena-Below and Lucion-Upper are missing some Traps. I remember clearing the traps in Lucion-Upper while wandering about pushing buttons, and I found the traps in Aquilena-Below by stepping on them, unfortunately. :(
Is there a recommended order to do the temples in? My party (Fighter, Paladin, Druid, Archer) are all Lv10, and whichever of the 3 temples I walk into, I pretty much get slaughtered... At the very least, a good idea of which elemental resist to beef up on 1st would be handy as I grind for better gear...
This seems odd: I hit Level 39, and have claimed the entire stats map... I now have 250 Agility, 270 Intelligence, 280 Dexterity, and 310 Charisma. o.O;;
Amusingly, just after it said "Unbelievable!" on wave change, Hard 4~12? it froze... Oh well.
Like the music. Oh, and after playing Bullet Heaven earlier, this just feels... slow. Very fun, but SO much easier to not die.
Puzzles became much easier once I realized that while a space with number of a given color may or may not be *that* color... It's space will *never* be a different color.
"Oh look, a rare boss monster! Here, let me sit on this rock over here and twiddle my thumbs for a bit while equipping the hp and mp regen relics... I'm topped up? Great! Hello thar, rare monster!"
Vendors: Floor 3 (25 cash ea.): 800hp, +4 attack, or +4 defense. Floor 5 (exp): 1 Level up (+1000hp, +7 attack & defense) for 100xp, +5 attack for 30xp, or +5 defense for 30xp. Floor 5 (cash): Yellow Key for 10, Blue Key for 50, Red Key for 100. Floor 11 (100 cash ea.): 4000hp, +20 attack, or +20 defense. Floor 13? (exp): 3 Levels up for 270xp, +20 attack for 95xp, +20 defense for 95xp. There's a 1-time +110 attack for 500xp and a 1-time +120 defense for 800 cash on Floor 15, I think. And a Key Buyer (cash) on a nearby level who buys Yellow Keys for 7, Blue Keys for 30?, and Red Keys for 70. (Am looking futilely at last boss at the moment, so can't go double check the ?'s, sorry. ;_;)
Major Spoiler (but it sux to make it to the boss only to not be able to win...): the Final Boss has attack 2250, Def 1800. Since his last 2 Guardians take a guaranteed 2/3 of the HP you had going up the stairs on floor 20... As long as your Attack is over 1800 and your Def over 2250, it may not matter what your HP is. :P
There IS a way to see how many parts are on each level, as well as how many of those you've acquired. Each level's gate, from the Select Level menu, has a 1-3 bulbs on the left side of the gate. If the bulb is grayed out, you don't have that part yet. If the bulb is white with a black stripe down the middle, you DO have that part. There's 1 part in Level 1; 2 parts in Levels 2-9; and 3 parts in Level 10.
Don't see anyway to keep track of Treasures, though.
Alright, the Antidote skill is simply explained wrong. You can still be poisoned, but it wears off the turn immediately thereafter, and without ever causing poison damage.
I've now been poisoned 2x *after* getting the Antidote skill. Either this is a bug, or it doesn't work as detailed, but rather lowers my chance of being poisoned?