What the hell? This is like that one other game which you can play only once. I understand the idea behind all of this, but this is a game, not real life. People want to explore all options in a game.
Doesn't make sense. I understand there's a huge amount of luck involved, but 10v10 battles shouldn't end up ALWAYS with 10 deaths on the one side and 0 deaths on the other side. I would understand if one side ends up with 1-10 units and the other with 0, but now it's always ending up with 10. In which case one unit of 10 can win against a 10, 9, 8, 7, 6, 5, 4, 3 and 2 in a row (as long as it's lucky). And I've rarely if ever seen hexes with less units win from one with more units.
I like how this game supports you trying to get it on with like 6 relationships at the same time. I'm actually worried that may be a standard some are holding. Or that peer pressure makes you have at least 6 relationships before finding "the one". The game itself isn't too bad.
For some reason with these simple graphics the game still lags intensely once you take a gem. Also, there's a good possibility you cannot escape a floating rock due to being on the side to catch a gem.
Pretty luck-based near the end. They move rather randomly. A king on its last move moved back to the mountains and therefore drowned, therefore taking from me the gold medal, therefore forcing me to do it all over if I want to go for the gold medal.
After playing some more, I didn't really like the game. Too many enemies with tremendous speed and incredible health moving in on your position, flying or no, and there is little chance of escaping them with slow attack speed.
I opened a box with a health potion, got hit once, tried the escape button, and the health potion was gone while my health was still down. Maybe try to fix that?
I should have expected a sneaky link towards your homepage when you would click on "achievements". Seriously, it may grant you some income, but it also pisses people off. Just mention it will lead you to a new site, and there's no trouble.
Far too frustrating. If you made all of it move a bit slower, you'd gain more control over your character. I've been stuck on the screen with spikes for a long time, and now I'm trying to jump onto that small block in mid-air. This isn't because it's hard, but because I can hardly control my character well enough.
Would have been nice if you also allowed the player to choose any of the other two endings (I'm not sure if something else happens when you enter the male bathroom or the star door), as you did with the rest of the game.
Tsunoflare, for your comment about the revenge ring, it makes the monsters you need appear in any area you are. Encounter ring only increases the rate of encounter for the current area.
The eventual results are the same, I presume? I've had the same events several times, answered differently, and the class still stared at me/the man still wished me a good night/the rest of the test still went well/the interviewer is always angry. The random announcements you get after that seemingly have nothing to do with your answers. You always get two extra chances to choose the other answer by making both your answer seem worse and the other seem better, but sometimes they're insignificant and sometimes they suddenly make it completely different. I don't see how this has to do with phobias, sometimes. I mean, I guess if you ask me if I'd rather be stung in the eye with an injection or drown, I would choose the latter, because I'm not even sure if I would survive such an injection. On the other hand, would I rather drown or be covered in deadly black widows? Both lead to my eventual death, what does it matter? (I'm not sure which one is quicker.)
Not nearly enough space to move in. Half of the screen is covered in lava and if you want to keep it safe in front of you, you shouldn't be at the edge. That makes it far too hard, to be honest, but not for the right reasons. Give us more space to work with.