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Darkruler2005's Comments

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Treadmillasaurus Rex

Play Treadmillasaurus Rex

Feb. 23, 2011

Rating: 4

Uh, make it impossible to up to both wind and treadmill speed that goes faster than your (jump) movement. No matter if I ran or jump moved towards the right, I was going faster left. EThe treadmill speed was faster than my running speed and the wind was faster than my jump movement.

Duplicator

Play Duplicator

Feb. 20, 2011

Rating: -1

It somehow states "lift the box" when I'm in the level with the first clone, but the clone doesn't appear to be able to lift boxes (neither can I, to be honest). It does seem to be the required way to beat the level, and I can't otherwise.

Rebuild

Play Rebuild

Feb. 13, 2011

Rating: -3

Looks promising .. only I don't like randomness. Why did my builder (my only one!) randomly die of a zombie bite when every mission I did was with 0% danger?

Ultimate War

Play Ultimate War

Jan. 21, 2011

Rating: 0

Timdood, dragons are effective against melee units. They can be killed much more easily by ranged units, and are completely worthless against towers. That doesn't mean you can't win battles against ranged units or a single tower, but you'll take a lot more damage that way.

Ultimate War

Play Ultimate War

Jan. 16, 2011

Rating: 5

Spawn7666, dragons are extremely bad against towers. They rock against units, but deal almost no damage at all to towers. If you use lots of footmen and archers, they'll have a very good chance to take out most of their units AND the towers.

Jail Break

Play Jail Break

Jan. 11, 2011

Rating: -8

Yay, games that provide us with black screens.

Dungeon Cleaner

Play Dungeon Cleaner

Jan. 11, 2011

Rating: 7

Oh, come on. Just make the breakable walls visible. It's not like the "secret" areas are a surprise to anyone. This is ridiculous. Wasted 10 dynamites on all possible blocks around a secret area, and none of them broke. Also wasted double that amount because apparently when I aim up my dynamite should fall down for some reason.

You Have To Defecate Upon King Bhumibol

Play You Have To Defecate Upon King Bhumibol

Jan. 09, 2011

Rating: 9

We have the right to be impolite? That's new.

Back to the Cubeture (1)

Play Back to the Cubeture (1)

Jan. 04, 2011

Rating: -5

Why does the badge have these directions? You can easily get them by buying a drink for the drunk guy.

Desert Moon

Play Desert Moon

Dec. 28, 2010

Rating: -7

Remake the tutorial on day 3. It's telling you to build flamethrowers, but that's obviously not the right solution. Covering the entire field with flamethrowers does not help against hunters at all.

Toxers

Play Toxers

Dec. 24, 2010

Rating: 0

Why does money get subtracted when I buy an item I can't carry? That's ridiculous.

Arkandian Crusade

Play Arkandian Crusade

Dec. 22, 2010

Rating: 0

Maybe state what you get when you choose the first few options in the game? Generally, it does seem clear you're steering in one path, but I'd like to know the specifics. Great game, by the way, and high depth.

K.O.L.M.

Play K.O.L.M.

Dec. 21, 2010

Rating: -3

What is the "best time" highscore supposed to represent, and why is a negative score better?

Mining Truck 2: Trolley Transport

Play Mining Truck 2: Trolley Transport

Dec. 18, 2010

Rating: 4

This game has the same problem as Cargo Bridge, namely that it tries to incorporate physics, but that is exactly the reason why we escaped real life. To get rid of physics and play something that doesn't work against us. Don't get me wrong, I think the idea is fine. The problem is simply that it's very unforgiving. For example, I have two boxes on my trolley, and I ride it in the middle of the area where it should unload. But instead of picking both boxes up, it picks up my entire trolley and then drops all of it on the ground (so you can never get the boxes to be picked up again). That shouldn't happen.

Santa's Deadly Descent

Play Santa's Deadly Descent

Dec. 17, 2010

Rating: 0

Jumping is too sensitive. And to have to jump into nothingness hoping there isn't a spike in your way is a bit silly. The spirit of the game is all right, but pretty soon it starts relying more on luck than on anything.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Dec. 14, 2010

Rating: -11

I cannot equip my minions with a flamethrower under the shield menu after I bought it in the weapons menu. What can the cause be?

Blob Eat Blob

Play Blob Eat Blob

Dec. 11, 2010

Rating: 4

The controls are very sensitive. Holding one side for too long would rocket launch it to the other side of the screen, naturally bumping me in a greater blob.

Tiny Hawk

Play Tiny Hawk

Dec. 09, 2010

Rating: 2

I'm seriously wondering why there are a lot of lagspikes in a twitchy pixel-perfect reflex game (doesn't happen in other game). It rather messes up many levels. It seems like an all right game, even though it's not my type.

The Guardian: RPG

Play The Guardian: RPG

Dec. 09, 2010

Rating: 1

It's all right. Except that the caretaker isn't there at all where he's supposed to be.

endeavor

Play endeavor

Dec. 09, 2010

Rating: 0

Hmm. "Difficulty" shouldn't lie in just about or just about not making a trek that takes a long amount of time. That just makes it frustrating. Yes, I'm talking about climbing back up.

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