The newest update wipes out the ability to see how many raid loots I already have. It would be nice if you could show them on the raid loot screen, too.
Also, the magnet's range is laughable. It's annoying that we have to collect coins in the first place with no magnet whatsoever, and then the magnet itself is so minimally larger than just collecting without it.
Coins become so quickly irrelevant. Upgrade trees are very linear and could be more interesting. And the game could be longer! Good start; it's unbuggy, clean, and straightforward, but it can be so much better.
Is anyone else getting weird things going on while using Scarlet, Rage mode? I have autoclick on and abilities 3 and 4, but sometimes while switching tabs, I'll come back and find that ability 4 is disabled, or both are. I've tried typing 3 and 4 in other tabs, that doesn't seem to be the cause, and I haven't been able to intentionally replicate the issue. It's not a case of rage running out, because that disables all abilities, and that's not happening here. Anyone else?
Also can we get a way to turn off stone clicking? Accidentally clicking it with the 60 sec idle timer is basically a 60 second penalty if you're using an idle-style champion.
RE: autocasting at max mana. While it may not take "extra time" if there is mana left over, if I manually cast something that takes my mana to 0, the mana still has to get to 100% before it will autocast. Why doesn't it instead just autocast at the minimum amount of mana to autocast the spells selected? It's a small quibble for me because it's less efficient, but I see no reason why the trigger is the mana reaching 100% instead of the amount needed to cast the autocast spells.
It'd be nice if the autocast had more adjustability to it. When my max mana was 1400, the timing to cast spells 2+3 was perfect. I upgraded my mana to 1450, and now it's waiting an extra 50 mana to cast two spells that only require 1400. So either a tweak on your side or an option for us to tweak it on our side would be great.
If you don't read the objective the first time, there's no way to figure out what you're supposed to do. I just chopped down some trees and the box is giving me very little feedback as to what I'm supposed to do.
The updates have really improved the game. The campaign makes the game feel more meaningful. The level-ups actually mean something now. And we don't lose all the uncollected experience now since it's fairly magnetic now. Good updates.
Thanks for playing!I am glad you liked the changes, please keep the game alive by sending to your friends!I am working in some changes and I really hope to see you here soon.Thanks again, see ya!
I don't like that purchasing more time blocks seems like a blatant money grab. I don't mind when games try to sell shortcuts. But the only way to earn diamonds in the game are through achieving milestones. And you usually get more time blocks after achieving milestones. But since you raise the price of time blocks constantly, we'll never get close to earning enough diamonds to get a time block.
we will do that in the next update dauntless :)