Games Achievements My Kong Sign In

Destriarch's Comments

Comment

Ricochet Kills 2

Play Ricochet Kills 2

Jul. 05, 2010

Rating: 7

I'd like to suggest a few things for sequels and stuff. First off, it'd be fun to have machine guns and shotguns as well - probably as a bonus mode rather than a puzzle since the imprecision of these arms would be a liability. Second, it would be VERY cool if you could click a button and 'record' your best shots to use again in later attempts. This would let you refine your killage to truly extreme levels of efficiency.

The Gun Game 2

Play The Gun Game 2

Jul. 05, 2010

Rating: 2

To beat Fat Bob, just stay in one place and click rapidly. You can shoot his bullets out of the air, and you don't need to aim since he'll come to you. If you need to rest your finger, which is likely as he has a lot of help, just flick away to the edge of the screen for a bit.

The Gun Game 2

Play The Gun Game 2

Jul. 05, 2010

Rating: 2

For those having trouble with the fourth mission, the trick is to either buy a better gun, or remove ALL accessories for the first handgun and turn ON steady hands. This gives you a six-shot magazine, just enough to blast each target. Line up as fast as you can, unload as fast as you can, then move onto the next target while the computer is auto-reloading your gun. It IS possible, but it's much easier if you just buy an SMG instead of upgrading your pistol. For killing enemies in the third set of levels, there is a very simple strategy that always wins. First, lure your enemy up to the top of the screen by darting quickly upward. When they get close, quickly dart underneath them and stay just below, aiming for the magazine of their weapon. Because recoil makes the gun muzzle rise, you can always aim a little upward while they CAN'T aim even slightly downward. So long as you stay just below them, you can hit them and they can't hit you. A laser sight will help immensely.

The Gun Game 2

Play The Gun Game 2

Jul. 05, 2010

Rating: 0

I can't seem to purchase any guns after having bought and fully upgraded the first one. Anyone else with this glitch, please hit the plus.

Kids Vs. Ice Cream

Play Kids Vs. Ice Cream

Jul. 03, 2010

Rating: -1

A decent game, but suffers from the problem that, because you're looking where the cannon shots are going not where the aim reticle is, you often end up clicking on adverts around the game instead of in the game's own window, interrupting the game unneccessarily.

Pipol Smasher

Play Pipol Smasher

Jul. 03, 2010

Rating: 0

There's too much randomness in the physics engine. Often I got the right solution to a puzzle, but failed because the little bloke didn't quite flip over in the right manner to hit the target. This isn't a problem with my not gauging speeds properly; there are levels that you can objectively test this problem, where the speed of the car is identical and produces different results. Success depending on random values more than tactics or puzzle solving is a sign of poor games design.

Aquatica

Play Aquatica

Jun. 24, 2010

Rating: 10

When you combine the limited number of lives with the fact that most of the game's enemies are ambush predators that are difficult to avoid the first time around, you end up with a recipe for frustration. Also the progression seems to be glacially slow, and I was annoyed that so many of the prey animals I relied upon for advancement were capable of swimming through walls where I could not follow, meaning I had no means of trapping them. Remove the limited number of lives and make it possible to corner your food and this could be a good game.

Commander Cookie Vs. the Vegetables

Play Commander Cookie Vs. the Vegetables

Jun. 24, 2010

Rating: -4

Broken. Next.

Easy Joe

Play Easy Joe

Jun. 24, 2010

Rating: 3

Nice but too short and too easy. I felt there was a lot of potential to the game and it simply didn't live up to it. Still, what there is of it, is stylish and cute so not a bad game. Just not a great one.

Doodle God

Play Doodle God

Jun. 24, 2010

Rating: 27

I love the game, and agree with a lot of the comments already about seeing the world populate as you discover new elements and so forth. I also think that the 'Ideas' cool-down time should decrease based on how many elements you've discovered, since as you find more and more elements you need to make more and more frequent use of it.

The Final Death Wish

Play The Final Death Wish

May. 31, 2010

Rating: -2

Ok, I only just started playing but already something is annoying me. If I shoot a badguy and see the bullet rip into his body, I have hit the little beggar. I do NOT expect to see the word 'Missed' when I blatantly did not. This is just lame. If you want the badguys to dodge so easily, animate them to dodge.

Clan Wars - Goblins Forest

Play Clan Wars - Goblins Forest

Apr. 30, 2010

Rating: 1

Oh, also, some kind of campaign that slowly unlocks units would be nice. At present the only way to see the biggest, best units is to string out the battle as long as possible, which isn't really wise since you get the best results from keeping up a constant tank-rush and never letting them near your own base.

Clan Wars - Goblins Forest

Play Clan Wars - Goblins Forest

Apr. 30, 2010

Rating: -1

I got it working OK. The main fault with the game, as I see it, is that you get more of everything if you're close to the enemy's base. This means that once you start losing, you're likely to keep on losing and it's not all that easy to ensure you're always on the winning side. Could definately use some difficulty balance.

Hetherdale

Play Hetherdale

Apr. 30, 2010

Rating: 0

It's OK, but I found some of the puzzles to be illogical, and it annoyed me that at certain points you are given advice by characters, but if you forget that advice and go back you can't get them to repeat it. Often I also found I was casting around wondering what I was supposed to be doing, and many of the conversations you have with NPCs are rambling and pointless. I also don't know why people are so complimentary of the story. I found it extremely predictable. Still, not a bad attempt and at least it wasn't too easy.

Flakboy

Play Flakboy

Apr. 28, 2010

Rating: 0

It's a bit limited, especially with only a box-shaped room. I would have welcomed the ability to attach traps to any surface regardless of their type, and to having a smaller flakboy and large, more complex levels for him to be blasted around. You might also then include optional bonuses, like wads of cash in difficult-to-reach parts of the level, or maybe weapon blueprints to collect by slamming flakboy into them.

Vacation Mogul

Play Vacation Mogul

Apr. 10, 2010

Rating: 0

Not a bad game, though a touch simple, but occasionally a level will be impossible to complete in time because the properties you need to own in order to meet your objectives occasionally don't go on sale at the right point, causing you to get a lower rating through no fault of your own.

Bongo Boom Battlegrounds

Play Bongo Boom Battlegrounds

Mar. 13, 2010

Rating: 0

Could be my PC being old, but there seems to be a game-killing time lapse between pressing the key and the game responding.

Fujitsu Defender

Play Fujitsu Defender

Mar. 13, 2010

Rating: 0

This game shows a lot of promise, but I have to agree with others that the game is rather heavily weighted in favour of the cheap, powerful sniper tower and the extremely effective freeze tower.

DuckLife

Play DuckLife

Mar. 07, 2010

Rating: 0

Not great. The minigames are too simplistic, and the flying one... it's annoying that the other two training games can go on more or less indefinately racking up huge amounts of levels, but flying appears to have a set time limit. 2/5

Loondon

Play Loondon

Mar. 07, 2010

Rating: 0

I'd hesitate to call this a game, but I don't think that was its intent so I won't mark it down. However the story I found very depressing and the ending not at all satisfying. In fact it didn't seem to make any sense at all. I won't give any spoilers here, though.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate