If there's nothing to do on completed planets there's no need to ask the user if they want to skip them, just do it. Also, don't make the ship slow down if it's not going to stop at a planet! Wastes so much time when you get up to the faster ships.
It would be nice if every planet gained one new mission, up to a maximum of three, for each launch. That way it'd be easier to build up money by repeating existing planets and there'd be more reason to return to earth regularly.
Great. Built a human pyramid to reach the fork, but it all fell out from under me because the text box held me up. Now I can't do the same thing again until after the first pyramid falls.
Guys, looks to me like you're queueing up clicks on buttons; if I click the Attack button twenty times it has to wait for the attack to activate twenty times before it will open the menu. What you should be doing is only registering the most recent click. If a new one comes in before the queued action is activated, drop that queued action.
Translation seems even more painful than most Flash games. I guess these things are done on shoestring budgets most of the time but it sure would be nice to have proper localisation once in a while.
As usual for the series this is a pleasant and relaxing diversion, though extremely easy. I found most puzzles solved themselves if I tweaked the pieces around a little. Good number of levels though, and a great game for kids!
I personally felt that several major issues from the first game - particularly the randomness of acquiring costumes, the stupidly slow lottery animation, and the unresponsive controls - had been solved. The game is a bit slow but I feel that makes it more tactical than action-based so I don't mind that. Not entirely sure what 'speed' does though and it was definitely the dump-stat!
The colour schemes are killing this for me. I'm colourblind and having a lot of difficulty telling the difference between several of the colour choices within individual puzzles.
A nice launch game with enough interesting interactive parts to keep it fun and still at least marginally a test of skill rather than a grind. Launch games aren't exactly the pinnacle of entertainment, but this is about as good as it gets. My main complaint is only that it is not always clear where the centre of the burger ingredients is, especially with bottles of stuff, making it more difficult than it should be to get perfect placement.
You can enable a colourblind mode in the options or change any of the colours individually by clicking on them on the palette twice.