A pleasant 10-minute (literally!) game I suppose, but too short to be particularly good or memorable. Relies almost entirely on searching the screen for tiny clickable hotspots, as the logic part of the puzzle is extremely obvious.
Gameplay? There is no game in this play. Run right until almost dead, then either wait or run back left again until you reach a shop. Buy stuff when you have cash. Rinse and repeat.
Wish there was an audible warning when your health starts to go down. I often wandered into a too-hot area by accident and ended up dying before I noticed.
Pretty much nil strategy. Just keep your finger on the accelerator and tap left or right now and then to avoid going upside down. Worse, all the levels are as good as identical except for the appearance of the vehicle.
Wow, I knew it was hard being a doctor, but I never realised how much time they have to spend in free fall, throwing scalpels at space aliens! My respect for the medical profession just levelled up.
A pretty reasonable auto-runner with some decent upgrades. There's only two things I'm not fond of. The first is that jumping feels clumsy for some reason - maybe the character falls just slightly too fast, maybe it's a poor animation. The other is the graphics in general which lack expressiveness and character.
It's amazing how many cute, fuzzy critter deaths can be justified when you're using their blood money to build an orphanage. If only Emperor Palpatine had cottoned onto this and put a nursery in the Death Star!
Starts to get good around level 16; became too much of a chore for me by level 20 as I am colourblind and was having a lot of difficulty telling which links could connect to each other.
Ok, sharks, yeah, pretty ancient animals but… cavemen coexisting with dinosaurs? I demand that this blatant historical error be removed from what is obviously a serious documentary about the ancestry of the noble shark!
Controls are glitchy and horrible on Safari. The gun frequently freezes up, fires at random, then suddenly the cursor will shoot across to the opposite side of the screen to catch up with the cursor… this isn't poor performance, the graphics run in a frame. If it's part of the game because I've not upgraded accuracy enough, it's a very poorly thought out feature.
The game isn't bad, but it's a touch on the easy side. Also, the coins seemed a little pointless; there were very few of them that you didn't have to practically walk right over in order to complete the level and I don't remember any that required significant thought, outside those in the bonus level.
Lot of comments about the magic hat; if you make a sequel, maybe you could engineer it so that the hat has to be picked up again manually, and the player gets a bonus for finishing certain levels with their hat still on.
Not bad, but a bit of a slow starter. I'm up to level 10 so far and the levels have all been extremely brief. This can be annoying since, with experience, gold and crystals to manage, it can take a while to build up to a satisfying arsenal. Hopefully the later levels will be a good deal deeper.
"Look, guys, just because your rifle has a rate of fire of one round every two seconds doesn't mean you have to fire it exactly once every two seconds!"