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Destriarch's Comments

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Bloons Monkey City

Play Bloons Monkey City

Nov. 21, 2014

Rating: -5

Cooldown timers? Here? Really? Sigh... nothing kills a game for me faster than being expected to pay money for the privilege of making the game go faster. It's a question of value; I'm not buying extra content, I'm not paying for the game, I'm being held to ransom by the developers. (Also I find the 'build a village' upgrade system both unnecessary and unfulfilling. I'm going back to Bloons 4.)

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 12, 2014

Rating: 4

...Dude. Type 'Password' to display your password?! I mean I know Government computer systems are typically about as secure as Paris Hilton's knickers, but really?

Pumpkin Remover 2

Play Pumpkin Remover 2

Oct. 30, 2014

Rating: 12

Would have been nice if all levels could be completed under par but some of them (Par 1 levels for example) can only be completed on or over par.

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 23, 2014

Rating: 1

I wonder at what point in their evolution did bunnies STOP being aggressive, lethal killing machines?

Creeper World 3: Abraxis

Play Creeper World 3: Abraxis

Jun. 19, 2014

Rating: 5

For once, a sequel that actually justifies itself with new content and gameplay depth. Nice job.

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 19, 2014

Rating: -2

Suggestion: I get really sick of listening to my mouse click when buying a large number of businesses in one go. How about having an option to hold down the mouse button for a second and then have it repeatedly buy that item at a rapid rate?

Beard Guy Goes Surfing

Play Beard Guy Goes Surfing

Jun. 17, 2014

Rating: 19

I wish I had this guy's metabolism. Turning a large wheel half a revolution suddenly has the same effect as three months of Atkins and a masters degree in Zumba.

In drmzzz

Play In drmzzz

Jun. 17, 2014

Rating: 1

And once again the fact that I am colourblind means I can't complete even a simple game like this without painful amounts of trial and error.

Dangerous adventure

Play Dangerous adventure

Jun. 13, 2014

Rating: 11

Damnit how did you manage to choose two pairs of colours that I can't tell the difference between? Any chance of a custom colour selector for the colourblind?

Nether Runner

Play Nether Runner

Jun. 09, 2014

Rating: -1

Why force people to choose between control scheme? Surely you can bind two keys to the same effect?

Tasty Planet

Play Tasty Planet

Jun. 05, 2014

Rating: 1

I found it quite monotonous, but short enough for it to be worth playing to the end for the mildly amusing comics. All-in-all a rather mediocre eat-em-up with strong Katamari Damaci influences. I think it would help tremendously if there were no individual levels, just a smooth transition between size categories - grey goo stays the same size, everything else gets smaller so that you have a better sensation of growing gradually over time.

Infectonator: Hot Chase

Play Infectonator: Hot Chase

Jun. 04, 2014

Rating: 1

Pity I was hoping for another one of the classic Infectonator games. This is just a stereotypical one-button runner in the style of Canabalt and heavily inspired by Jetpack Joyride, but without the slickness of the former or the variety of the latter. Also the speed of the background's motion made me feel motion sick.

Notebook Space Wars 2

Play Notebook Space Wars 2

May. 14, 2014

Rating: -1

Could you not have picked a more visible colour for laser bolts? I keep getting hit by near-invisible projectiles!

Wheely 3

Play Wheely 3

May. 08, 2014

Rating: 14

Might be good to add some bonus objectives, maybe like Snail Bob's 'collect the stars', just to add a little longevity to the game.

Developer response from PegasGames

Good idea, but we currently dont whant just to copy snail bob's mechanic with start, I think we will add sometihg simmilar in future.

Heroes of Mangara: The Frost Crown

Play Heroes of Mangara: The Frost Crown

Apr. 25, 2014

Rating: 6

The first thing I want to know about a tower is how it attacks the enemy. What damage does it cause? How long is its range? Does it have an area of effect? I do NOT need to know WHERE I FRIKKIN' MET THE TOWER! Guys, if you're going to use tooltips, put something USEFUL in them!

Epic Boss Fighter

Play Epic Boss Fighter

Mar. 31, 2014

Rating: 0

Nice game! If you're looking for ideas for a sequel, how about bosses that have to be destroyed piece-by-piece?

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 20, 2014

Rating: 3

Needs at least some kind of 'death' animation. The short pause in destruction that this would cause would also create a bigger incentive to move onto the next larger target. With instant death, there's not much point moving on until you're killing the current target in two shots or less.

Developer response from light_bringer777

That's a good point actually. Sadly it can't easily be added to the game at this point, but I'm noting this down nonetheless.

Idleplex

Play Idleplex

Feb. 22, 2014

Rating: 10

Interesting concept, but there doesn't seem to be much correlation between what a particular upgrade costs and the amount of additional profit you get out of it. There's barely any point to buying the brick buster mini game, let alone upgrading it all the way, when you could have animal jumper or lawnmower instead, both of which seem to generate ten times as much profit for the same expenditure

Shape Fold 2

Play Shape Fold 2

Feb. 06, 2014

Rating: 8

I can see why people think the auto-snapping makes the game too easy, but it does make the manipulation of complex chains of shapes a lot easier. Maybe you could offer three difficulty levels - Easy with auto-snap, Hard with no snapping, and a Medium difficulty where the player can lock a piece in place by clicking it rather than dragging it?

Developer response from bikas

Thanks for the feedback everyone! Your solution, seems like best solution for this kind of game. However, the problem with manual snap is that old adobe flash players don't support mouse right-click button. And adding keyboard as control for a very simple game seems too clunky. Another problem with manual snap is players locking themselves into wrong solutions. Also locking 1 part would cause all connected chain of parts locked together which could add even more clunkiness and frustrate players. I do agree that the game is too easy and if i ever decide to make Shape Fold 3, i may consider adding difficulty options as you suggested.

Dynetzzle

Play Dynetzzle

Jan. 24, 2014

Rating: 2

Pretty good until I got to level 9 and couldn't tell the difference between some of the colours.

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