Not bad, although I was a bit disappointed that the final boss' death animation was so minimal. I was hoping he'd collapse so we could see his face, or at least go limp, but he just detonates :(
I don't think I've ever hit anything with the lasers. Though I've seen them fire occasionally, they are wholly inaccurate and the enemy are rarely on screen long enough to destroy entirely anyway.
It's Ok. Found it very short, and most of the levels were extremely easy to work out. Once you realised that each tool is only really useful against a small handful of targets, it's easy to work out where to aim. Then it's just a matter of getting them in the right order.
Not a bad launch game, inertia is a bit heavy and pickups seem to have very small hit areas, but not bad at all. I would have liked to continue after completing the game so I could get all the upgrades and see what the ultimate rocket looked like though, as I only had about two thirds when I won the game.
If your burger is cold when it reaches you, your meal is free. If on the other hand it has a large footprint on the bun, is fielded by a starving orphan before it gets to you, or suffers any other mishap while en-route through the air... full price, sucker!
Wish the XP penalty for repeating stages was lower, or the XP bonus for higher difficulties was higher, or both! Once you've played through the main story getting a level-up at each level, 4 times out of 5, repeating them all again to get the rest of the upgrades sees you having to play 4 or 5 levels to get one level!
That was a pleasant game. The thing I liked about it was there was very little in the way of illogical lateral thinking - with the possible exception of the snail song, but that wasn't too taxing so I can forgive that.
I would have been more inclined to 'buy the mobile version' if the game itself represented ANY kind of challenge. As it is, typical of the 'upgrades' genre, the only tactic is keep your finger on accelerate, boost occasionally, and make sure you buy all the upgrades. It's amusing enough to watch zombies and boxes get thrown around for a while, but the game has zero replay value.
Needs stronger player feedback. With the low resolution graphics I found it very difficult to determine where clickable items where, and it would be better if things were recognisable without having to read the descriptive text about them.
An OK time-waster, but to be frank the graphics are uninspiring, the story isn't introduced until the game is practically over and consists in its entirety of one simple and almost entirely uninformative conversation. I'd say the ending was a total let-down, except that the game never raised my expectations far enough for there to be any great distance to be let.
Hmm. Game's ok, but I hate the legs on the tripod. They're not flexible enough to work as tentacles, but they're too bendy to be convincing legs. All in all it felt like a zeppelin dragging itself along through the air using three enormous pipe cleaners
I think this one was a little short to even be called a single episode. It was nice, although a few of the Americanisms and slang usage broke the atmosphere for me a little in places. Also please, please, in the next episode, make the arrows easier to see! I could barely make out most of them.
Hmm. Straight through the game in three seasons, got an S rank on my first go. Cute game, but it's one of those games with almost nil strategy. If you keep playing long enough and picking options at random, you're likely to win eventually. Given that I managed to get S rank so easily, I don't think there's that much strategy to getting a good grade either.
Girl: I am a materialistic brat who refuses even to notice you until you've bought be an amazing number of presents. Boy: That's OK, because I'm a vapid airhead who exists only to fetch and carry for your pleasure. Girl: ... I love you, square headed moron.
Well, this is a complete rip off of an iPhone game called 'Tiny Wings'. That, or Tiny Wings is a ripoff of this, but my money would be the first since it's been out for a long time already.
Harr! :) Check the first letters of the singers' names and then the markings on the snails' shells.... Thanks for playing!