For an alphabet game with a children's theme, you'd really hope that the directions would have better grammar. Also, it'd be nice if the music were more appropriate.
Very completeable - with all stars even - with fairly few upgrades. Wave gun + dual stream is very effective for concentrating power if you can get up close.
Great for the most part. Would appreciate some tweaks. - 1) Taking someone off of guard duty should not require clicking away from a prospective mission - 2) the mouseover info should appear over rather than under mission windows - 3) if someone is out on a mission other than 'kill zombies', they never take targets of opportunity or lethally defend themselves. - 4) memorial services (wakes, in bars) to mitigate happiness loss from death would be good - 5) scientists are next to useless at the things they ought to be best at - the hardest research problems (17 instead of 18 turns? Get real). They don't need to use builder rules! - 6) can't swap people out of construction missions set inside the fence. - 7) If you lose housing, your population is truncated? - 8) announce vanilla survivor learning a trade. 9) only 1 mission concurrent in a zone. 10) don't destroy survivors living in a reclaimed area. Can fix with point 9.
In Wizardry: Malor, level 7 mage spell, alongside Mahaman and Tiltowait. Allows... teleportation. What MALOR here offered to do to you - teleport you up. Interesting.
On 'Crude weapons', when I first got there, my pen was writing in black but the scoring was as if it were writing in silver. When I quit it and returned, it had fixed itself.
For those losing hope on Cut Through - the last part is nowhere as hard as the middle. It's vital to kill the first spawner before it can lay eggs. So put your three towers in a row right at the entrance. After that, the only thing you need to worry about is getting the slow and fast creeps synched up so they don't get more and more spread out over time, and in particular time the entrances of new waves so they end up in the middle of the pack.
EBF 2 was special in that there was advancement, but to a very limited degree. You needed to be very careful what you picked. Here there are some irreversible choices, but (I say being around 1/3 way), their scope does not seem to be as broad. That said, it's really good. Just a bit more generic than the gem of EBF 2.